Links
Tags
Creators
Details
Licensed MIT
Published 6 months ago
Updated 5 months ago
All versions
0.1.1
Alpha
Voidstain Hypoidol 0.1.15 months ago 37
Compatibility
Minecraft: Java Edition
26.1.2
Platform
Fabric
Supported environments
Client and server
Changes
Painting interactions
- Allow clearing Eldritch Paintings via item interactions:
- Fire Charge: clear all HypoEntities
- Sponge: clear all portals
Painting entry adjustments
- Eldritch Paintings can now only be entered through a matching HyperGate (one that exits at that same painting), rather than through any HyperGate on the canvas
- Reduced collision size of the Eldritch Painting, so that the thin axis is thinner, and that the player hitbox must be (mostly) within the painting frame on the other two axes
- When entering the Hypoverse, HypoPlayers will now be angled in the same direction they are sent moving in
- Horrors can no longer eat HypoPlayers that have just entered the Hypoverse (cooldown is the same as with HyperGate entry)
- Adjusted entry cooldown
Painting exit adjustments
- Creative mode players can now exit the Hypoverse via the Sneak key, instead of the Drop Item key
- Added a UI message to tell creative mode players how to exit the Hypoverse
- Players exiting Eldritch Paintings are now placed with their center at the painting's center, rather than their feet
- Adjusted exit cooldown
Hypoverse
- Eldritch Paintings will no longer play portal noises to players inside of the Hypoverse
- Players inside the Hypoverse are now invisible, unpushable, and immune to most damage
- Players inside the Hypoverse can now load areas by themselves, rather than having to rely on those areas being loaded (on both server and client) by a painting near the actual player
Misc
- Updated mod icon
- Updated
fabric.mod.jsondescription and homepage link
Fixes
- Improved handling of duplicate HypoEntity UUIDs
- Improved networking consistency/correctness
- Fixed Eldritch Paintings ejecting players at the incorrect angle
- Fixed items in creative tab being ordered slightly incorrectly
- Fixed HypoEntities serializing angles incorrectly
- Fixed horrors sending fullness packets to the wrong zone watchers sometimes
- Fixed creative players immediately rejoining the hypoverse after getting eaten
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xVavkZzR:tFI38ttH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xVavkZzR:tFI38ttH"
}

