1.5.0
Compatibility
Changes
⚡ VOLTACIT MOD — NEW BETA UPDATE
The world of Voltacit has just entered beta testing, and a new surge of energy is reshaping the underground 🌍⚡
This update focuses on world generation improvements, new environments, and important bug fixes that make the mod feel more alive than ever.
🌌 NEW BIOME: VOLTACIT DEPTHS
A brand-new biome has been added to the underground generation system 🪨✨
This biome features 4 layered stone formations created through advanced feature-based generation (yes, the system we built together 😄).
🧱 What makes it special: 4 distinct underground layers of Voltacit-infused terrain Smooth depth-based transitions between materials A more “natural cave evolution” feeling instead of flat stone walls 🏛️ NEW STRUCTURES
The underground is no longer empty… it now contains mysterious formations 👀
🪨 Stone Pillars
Tall, rare structures that rise through caves like ancient energy conductors ⚡ They feel like natural antennae carrying Voltacit energy through the world.
⛰️ Small Rock Outcrops
Small, uneven stone spikes and protrusions sticking out of cave floors and walls They make caves feel more chaotic, dangerous, and alive 🌑
🧪 BUG FIXES
⚠️ Charged Voltacit Spawn Issue FIXED
Previously, Charged Voltacit was not spawning correctly ❌
This issue has now been resolved ✔️
What changed: Charged Voltacit now spawns properly in its intended conditions ⚡ Spawn behavior is now stable and consistent No more “missing energy mobs” in world generation ⚡ FINAL NOTES
This beta update is the first step toward a fully dynamic Voltacit world 🌍✨ More biomes, structures, and energy-based mechanics are planned for future updates.
Stay tuned… the underground is only getting more unstable ⚡😈
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QlbW04kj:Nq7NqjJq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QlbW04kj:Nq7NqjJq"
}

