1.0.2
Compatibility
Changes
π Π ΡΡΡΠΊΠΈΠΉ Π²Π°ΡΠΈΠ°Π½Ρ
ΠΠΎΠΌΠ°Π½Π΄Π° /voxelfall ΠΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π° ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΡΡ Π΄Π»Ρ Π½Π°ΡΡΡΠΎΠΉΠΊΠΈ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΠΎΠ² ΡΠΈΠ·ΠΈΠΊΠΈ ΠΏΠ°Π΄Π΅Π½ΠΈΡ Π±Π»ΠΎΠΊΠΎΠ² Π² ΠΌΠΎΠ΄Π΅ VoxelFall.
/voxelfall height <ΡΠΈΡΠ»ΠΎ> β ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅Ρ Π²ΡΡΠΎΡΡ ΠΏΡΠΎΠ²Π΅ΡΠΊΠΈ Π±Π»ΠΎΠΊΠΎΠ² Π²ΠΎΠΊΡΡΠ³ ΠΈΠ³ΡΠΎΠΊΠ° (ΠΎΡ 1 Π΄ΠΎ 255).
/voxelfall radius <ΡΠΈΡΠ»ΠΎ> β ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅Ρ ΡΠ°Π΄ΠΈΡΡ ΠΏΡΠΎΠ²Π΅ΡΠΊΠΈ Π±Π»ΠΎΠΊΠΎΠ² Π²ΠΎΠΊΡΡΠ³ ΠΈΠ³ΡΠΎΠΊΠ° (ΠΎΡ 1 Π΄ΠΎ 128).
π English version
Command /voxelfall This command is used to configure block physics parameters in the VoxelFall mod.
/voxelfall height <value> β sets the height range for block checks around the player (from 1 to 255).
/voxelfall radius <value> β sets the radius for block checks around the player (from 1 to 128).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pDWKJHeR:HdsuzaXg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pDWKJHeR:HdsuzaXg"
}

