Tags
Creators
Details
Licensed ARR
Published 5 months ago
Updated 6 days ago
All versions
0.13
Release
VoxelMap x SeedMapper (VoxelMapper) 26.3 v0.13last month 414
Compatibility
Minecraft: Java Edition
26.3
Platform
Fabric
Supported environments
Client-side
Changes
SeedMapper
- Added abandoned camp, mineshaft, desert well, amethyst geode, canyon, nether fossil, and infested-ore support.
- Added custom structure salts for datapacks and modded structures.
- Added buried-treasure cluster searches and Trial Chambers vault prediction.
- Added standalone SeedMap controls, deeper zoom, pinch zoom, coordinate editing, and biome-height selection.
- Expanded locate, highlight, loot, vault, source-chain, and ChunkAnalysis commands.
- Improved SeedMapper caching, memory usage, native-library diagnostics, and datapack loading states.
ChunkAnalysis
- Added generated
ProtoChunkcomparisons against multiplayer chunks. - Added high-confidence filtering for terrain, decoration, cave, and natural-block differences.
- Added player-shaped void detection for tunnels, rooms, shafts, stairs, and excavations.
- Added
audit,unexpected, and continuous scan modes. - Added ghost-block rendering, ESP fills, configurable colors, opacity, render limits, and performance controls.
- Added vanilla-worldgen Ore ESP using Minecraft’s own generator instead of Cubiomes.
- Added Ore ESP target autocomplete, chunk-radius controls, dedicated ore colors, and command/settings support.
- Added process-aware Ore ESP controls that disable the Run button while scanning.
- Added dedicated ChunkAnalysis settings and command support.
World Map and Minimap
- Added persistent plot lines with editing, duplication, deletion, color, thickness, and cross-dimension support.
- Added map entity markers for containers, workstations, redstone, spawners, portals, and trial spawners.
- Added marker clustering, persistence, live chunk updates, and independent map/minimap scaling.
- Added loaded-player markers, configurable minimap positioning, right-click actions, coordinate editing, autocomplete, and resize-safe inputs.
- Improved world-map caching, zoom rendering, waypoint layering, label ordering, and cache recovery.
- Added retina-aware map rendering and coordinate handling.
ESP, Loot, and Rendering
- Added surface ESP and Nether/End terrain ESP.
- Added configurable ESP profiles and improved overlay depth handling.
- Added loot support for Trial Chambers, Ancient Cities, Trail Ruins, and vaults.
- Added Iris-compatible rendering for minimap text, icons, and mob icons.
- Added Geckolib-backed mob rendering with armor and entity-variant support.
- Improved resource reload handling, entity mesh generation, armor rendering, and mob icon trimming.
- Added CPU rendering improvements for Vulkan and renderer-modifying mods.
UI and Settings
- Added category-based settings navigation with tooltips, autocomplete, dependency-aware controls, and category dropdowns.
- Added dedicated screens for SeedMapper, ChunkAnalysis, ChunkSync, ESP profiles, datapacks, saved seeds, and SeedMap.
- Improved waypoint editing, coordinate pasting, zoom controls, icon selection, color pickers, and settings resizing.
- Added server-only setting visibility and improved migration recovery.
- Added and updated 26.3 localization keys.
Minecraft 26.3 and Loader Support
- Updated Fabric and NeoForge support to Minecraft 26.3.
- Integrated and relocated VoxelConfig across supported builds.
- Added VoxelConfig CI prebuilding and corrected loader shading.
- Updated dependencies, NeoForge configuration, Geckolib integration, and build metadata.
- Improved Cubiomes native loading on Linux with fallback handling.
- Updated build artifact naming and Fabric Mod Menu integration.
- Forge sources remain available for future porting because Minecraft 26.3 has no Forge release.
Performance, Stability, and Compatibility
- Improved persistent-map tile scheduling, caching, color handling, and CPU usage.
- Fixed stale rendered images, server-cache issues, entity-creation compatibility errors, and world-map race conditions.
- Improved update-checker version handling.
- Added resource-pack registration and multiloader utility cleanup.
- Improved GitHub Actions permissions, JUnit configuration, translations, and Modrinth metadata/assets.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cVrDroCh:W72rHbsv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cVrDroCh:W72rHbsv"
}

