0.3.1
Compatibility
Changes
ADDED
Extended distance: coarse LOD rings draw out to the world border instead of stopping at 2048 chunks; the whole world lands in about a minute. Off by default, switchable and editable while a fill is running. Distances are typed on their own screen rather than dragged on a slider.
Multiplayer: draws any server's world from its seed. Either type it with
/voxyseedgen serverseed <seed>, or let a server running the mod do it, which it does only when
the client's own worldgen data matches. Config needs to have shareseedwithclients true.
Real chunks: optionally generates real chunks close in, over the terrain drawn from the seed, for what a seed cannot be read for — caves above all. Off by default, up to 512 chunks.
Foliage: Added realistic foliage cover, grass, flowers, etc.
Structures: now on by default.
New versions: 1.21.1 and 1.20.1, each with a second loader: NeoForge for 1.21.1, Forge for 1.20.1.
Compatibility: fixed a C2ME crash; Terrain Slabs compat*
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ey3OuBuM:uCViFMIi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ey3OuBuM:uCViFMIi"
}

