Tags
Creators
Details
1.0.6
Compatibility
Changes
A lot of things have been changed, please report errors
-
added mass accounting
-
Separate destruction budgets for each ship based on mass and speed.
-
Added "long" damage.
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budget allocation for all points of contact, if the contact area is large, the damage will be less.
-
Slightly improved realism
-
added new parameters to the config.
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the default configuration settings have been changed.
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The /vs Collision mode Krunch is now used by default. But it's better to use PhysX /vs Collision mode if you use PhysX backend.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ng3UsIU6:lpaWSNrU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ng3UsIU6:lpaWSNrU"
}

