Compatibility
Minecraft: Java Edition
26.1.2
26.1
1.21.11
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed ARR
Published 3 months ago
Changelog
Last snapshot, was the last technical focused snapshot, from now on until release -2.11.0, its only custom enchantments! For the first 2 I am adding Void Strike and a full Channeling remake. In addition, there are also some fixes & tweaks to the features from previous snapshots.
Gameplay
Effects
- new Voided effect:
- increases damage multiplier every InitialEffectDuration / EffectAmplifier+1 by 0.1 until EffectAmplifier = DamageMultiplier x10
- the effect clears itself once the affected entity takes damage, and releases its multiplier
- the effect also has some void sounds
Enchantments
- new Void Strike enchantment which applies the Voided effect to the enemies it hits, its recipe can currently only be found in end cities
- remake of the Channeling enchantment
Developers Note: Void Strike is a little weak right now and has some issues which will be fixed next snapshot and channeling should also maybe deal more damage, but that's something for the future
Multishot
- reduced level cost from 27 to 9
Enchantment Recipe Book (item)
- the message for when you already have a recipe is now displayed in the subtitle above the hotbar instead of in the chat
Technical
Datapacks
Enchantments
- added new
"vsq:in_channeling"enchantment effect component to target things inside the channeling effect - added new
"vsq:channeling"effect, which sends out the lightning beams etc.
NBT
- Data stored relating to the Voided Status effect is now stored in NBT data, while the effect is active
Particles
- new Particle:
vsq:voided_cloud - new Particle:
vsq:voided_pixel
Tags
- new damage type tag:
bypasses_voidedwhich are damage types to not trigger the voided effects, eg /kill etc.
Bugfixes
- resolved vsq-21: Wind Burst is significantly weaker on non-mace Items
- fixed vsq-24: Enchanting Recipe Books don't show the translation of the recipe they are holding in their tooltip, only the raw IDs are shown!
- fixed vsq-28: the
cooldown_after_limitfield is just broken - fixed vsq-29: the /enchant command allows enchanting items even if they already have a higher or equal level of that enchantment enchanted
- fixed vsq-30: the testificate enchantment still had the removed loop field
- fixed vsq-31: Fortune and Silk Touch can be combined on axes
- fixed vsq-32: some enchantments are still incompatible on some tools
- fixed vsq-35: the custom effect id field collides with the id field of attribute effects
*Developers Note: to fix this I renamed the custom id field to effect_id *
Files
VSQ-2.11.0-snapshot.4.jar(1.34 MiB) Primary
Metadata
Release channel
AlphaVersion number
-2.11.0-snapshot.4Loaders
Fabric
Game versions
26.1.2Environment
Client and server, required on both


