Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Changelog
Just as promised this one is a big one! A completely new enchantment system which we is not only cool on its own, but will become so much more with the coming snapshots…
Gameplay Changes
New Enchantment Slot System
Every Item now has Enchantment Slot Types, these Slot Types have a capacity of x enchantments(different depending on the item), they can hold multiple enchantments but not infinite requiring you to think about which enchantments you need and which enchantments you don't need(We also removed a lot of enchantment incompatibilities)! A lot of enchantments have also been replaced, eg: punch is now used for both swords and bows etc.. The slot types are: special(unused rn), damage, defense, secondary, util and curse. Their capacities can vary between 1-4 in all loottables items with enchantment slot types spawn in!
Technical Changes
General Changes
- replaced all instances of a "tag" field with only the individual object fields. You can now use "#tag_id" to reference tags just like in vanilla
Data Components
vsq:hit\_through :
- can now reference both tags and individual items
Enchantments
- added enchantment profiles, this basically means that one enchantment can have different effects depending on the scenario, e.g. what Item its on, etc.
- added
"enchantment\_slot"field for defining the enchantment slot type this enchantment supports - a bunch of enchantments have received profiles for fishing rod mechanics
Bugfixes
- fixed vsq-10: annoying warning in logs that doesn't affect anything in-game except for making the mod less clean in the logs.


