4.0.1+26.2
Compatibility
Changes
Version 4.0.1 changelog HUD visibility fixes and clearer controls
- Removed automatic HUD hiding when the F3 debug display is open.
- Registered the quest HUD independently of the chat layer.
- Added an explicit Gameplay HUD: ON/OFF button to the editor.
- Added on-screen feedback when toggling visibility.
- Clearly labeled sample previews when no active scrolls are detected.
- Verified visibility toggling and editor behavior through automated in-game tests.
Includes the combined, color-coded quest list, movable HUD, adjustable appearance, and inventory caching introduced in 4.0.0.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aDtY73OQ:ZBGckmfD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aDtY73OQ:ZBGckmfD"
}

