0.6.2
Compatibility
Changes
0.6.2 — Server Resource Pack Shader Fix
- Fixed a shader error that prevented the updated NAEvents resource packs from loading.
- Added full shader preprocessing to handle nested conditions and macros before VulkanMod translates them.
- Preserved the previous shader-cache fix, border compatibility, outside-zone warning, and crash guards.
Testing: Passed 35 shader configurations with the current packs and 35 with earlier packs. Live-game rendering still needs verification.
The separately reported missing-depth and GPU device-loss crashes are not confirmed fixed.
Updating: Close Minecraft, replace the older Vulkan Border Compatibility JAR with this version, and restart. Keep VulkanMod installed and enable the server’s resource packs.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tD1WO8mJ:chQbqFVG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tD1WO8mJ:chQbqFVG"
}

