Tags
Creators
Details
Licensed GPL-3.0-only
Published 3 months ago
Updated 3 days ago
All versions
VulkanMod-Reforged-0.3.5-ALPHA
Release
VulkanMod-Reforged-0.3.5-ALPHA+1.21.13 days ago 344
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client-side
Changes
This update fixes lot of compatibility issues and crashes.
Compatibility Changes
Essential
- Added support for Essential 1.5.1’s updated interface renderer
- Fixed missing or corrupted menu text and interface elements
- Fixed upside-down buttons and overlays
- Fixed blank Wardrobe player previews and bundle previews
- Corrected clipping when rendering players into offscreen textures
- Fixed texture-size checks attempting unnecessary GPU allocations
Veil and Sable
- Fixed a crash caused by unavailable shader matrix uniforms
- Corrected shader-stage handling for supported Veil rendering paths
- Tested powered Aeronautics burner rendering with Sable and Veil
Simply Swords and SimplyTooltips
- Fixed tooltips leaving other inventory items greyed out
- Restored rendering state after tooltip and item-preview drawing
Scorched Guns
- Fixed a startup compatibility crash with the Scorched Guns 1.0.2 port
- Updated rendering-hook detection to handle differences between versions
Rendering Changes
- Unified viewport orientation handling across screen and offscreen targets
- Corrected positioning for partial viewports
- Preserved viewport state when switching or restoring render targets
- Fixed framebuffer activation when a mod attaches its textures after binding the framebuffer
- Preserved the screen’s orientation when another framebuffer shares its color texture
Bugs Fixed
- Blurred world-loading panoramas appearing upside down
- Offscreen previews being clipped using window coordinates
- Crashes involving missing texture uploads
- Repeated resize callbacks causing rendering re-entry
- Incorrect viewport dimensions being returned to mods
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4e6muK07:qsEMQHT9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4e6muK07:qsEMQHT9"
}

