1.2.4-1.20.1
Compatibility
Required content
Changes
here you go, the version that uses azurlib armor instead. should have more better compability. i reduce the natural spawn as well.
about this mod. i think i made a mistake working on fabric. so i'm reworking everything from scratch on forge and neoforge when i go for 1.21.1 above. i also reworked (again) the 3d art since i got a little better on it.
so, all of this. please do not expect any updates, take it as a dead mod. this probably going to take longer than you expect. even gta 6 probably already out at that point. well hopefully not.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fUNu9HLL:gPSatGKZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fUNu9HLL:gPSatGKZ"
}

