Tags
Creators
Details
Licensed MIT
Published 5 months ago
Updated last month
All versions
1.3.0
Release
Warband 1.3.05 months ago 53
Uploaded by
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Server-side
Singleplayer
Required content
Any compatible version
Changes
1.3.0
- Added proactive AI: skeletons perch on high ground at dusk, spiders pre-web approach paths, idle zombies cluster into hordes.
- Added spider leap-strike and ceiling-crawl drop attack.
- Added bounty hunter ambush hold when closing without line of sight.
- Added natural jockey acquisition: smart skeletons mount nearby spiders, smart baby zombies mount nearby chickens.
- Added vex bond: vexes die when their summoning evoker dies.
- Added zombie stacking to reach perched players.
- Added raid predation: raiders pillage every animal in range once no village defenders remain.
- Added raid finale bounty hunter on high-ominous raids.
- Added rival faction interception during raids.
- Added faction-colored trophy banner drops on Warmarshal and patrol-captain kills.
- Added passive faction heat decay over time.
- Added rival-kill heat reduction: killing a faction helps their rival forgive you.
- Added faction territories: kills inside a faction's territory hit harder; kills in their rival's territory hit softer.
- Added difficulty floor for spawner, trial spawner, and summoned mobs.
- Added Stormie's Spiders compatibility.
- Changed sun-shelter: undead seek shade at dawn predictively instead of waiting to burn.
- Changed witches to throw real splash potions for buffs.
- Changed zombie encirclement to surround from all angles instead of stacking on one flank.
- Changed retreat behavior to apply only to illagers, piglins, and drowned. Other monsters fight to the death.
- Changed retreat trigger: smart mobs pull back earlier when no allies are nearby.
- Changed backup calls to alert nearby idle squads.
- Fixed jockeys steering their mounts away from the player instead of engaging.
- Fixed spider webs not firing.
- Fixed sun-shelter not triggering.
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Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:d0onuC0a:o7PZMBmX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:d0onuC0a:o7PZMBmX"
}

