1.3.0
Compatibility
Changes
1.3.0, Community Demands Update.
~ Added Many Suggested Features.
~ Optimized Fragments (Less Lag). ~ All Explosions Rewritten. ~ Muskets Re-implemented, ~ Fixed nuclear bomb repeat Explosion Visuals. ~ Nuclear explosions work visually and functionally beyond loaded chunks, ~ Speed of Sound, ~ Explosion Shockwaves, ~ Beyond loaded chunks rendering for explosions, ~ Nuclear explosion Chunkloading, ~ Nuclear Wasteland Improvements, ~ Ordinance can all be shot down by bullets, ~ Scaleable Explosion System (Good for addons) ~ Remodeled most firearms, ~ Retextures, ~ Slight Gunplay improvements, ~ Buffed shotguns a lot, ~ Fixed bugs with cannon barrel detection, ~ Canister shot for Battle Cannon, ~ Mining Charges, ~ Rebalanced most explosives with the new explosion system, ~ Slight AI Changes, ~ Siren Craftable,
Happy quarter millenium of Murica.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xgjvEen1:7hdXsief"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xgjvEen1:7hdXsief"
}

