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1.1.4
Compatibility
Changes
WARLERY'S DARK BLOOD 1.1.4
- Enemies -
-Fixed Step Height of all enemies
-Fixed Dumb AI
-Reduced Attack range from Seeker
-Now Static monsters has Solid Hitboxes
-Reduced Attack range and increase Teleport time from Agressive seeker (+5 Seconds)
-Increased Warned Reload Skill time (+5 Seconds)
-Reduced Attack Range and Increased Knockback Resistance from Usurpator
-Increase Skill time teleport from Walker Happyness
-Added Better ai and Combat AI to Some Walkers.
-Walkers can evade and block attacks.
-Only in Normal and Hard Difficult.
-Now Monsters despawns after the player dies, Only works if the player doenst has cheats!.
-Also, a 10 Seconds invulnerability will be activated after that.
-Improved Walker Hunter.
-Retextured and improved Swamper
-Improved Normal Walkers
- World -
-Added Better and improved Advancements.
-Recipe for Crates are unlocked when you collect a soul!.
-Added inmortality totems to All Generation Crates.
-Increased Spawn rate from monsters in the Nightmare Dimension.
-Improved Letters and Guis
- Weapons -
-Removed Dmg Cooldown to guns
-Improved guns.
-RiotDB (Shotgun)
-Reduced Inaccuracy
-Better DMG and shots
-If the Monsters is too near the shotgun, he will recieve all the dmg.
-GlockMK2 (Pistol)
-reduced Inaccuracy
-reduced Reload rate.
-PumpDB4 (Shotgun)
-Better DMG and shots
-If the Monsters is too near the shotgun, he will recieve all the dmg.
-KillerDK-9 (Rifle)
-Improved Flying tick
-Reduces Reload Rate.
-Fixed DMG bug
-BurstMK-5 (Pistol)
-Improved DMG
-Variety of Fire DMG, (Can burn between 10 - 15 Seconds)
-DistK-95 (Shotgun)
-improved DMG
-Better Spread Shot
-If the Monsters is too near the shotgun, he will recieve all the dmg.
-better Knockback
-DBtracer-9
-Improved Track Beam
-IgnitDB-9
-Improved Flames
-Added Fire Sprites
-Better DMG and removed dmg cooldown
-Reduced Spread rate
-FrontierG5
-Improved DMG
-Improved Shot Rate
-Improved Melee Weapons
-New Crit and Skill System.
-Knife and Bloody knife.
-Increased Atk rate
-Reduced ATK DMG
-Increased Durability
-New Ability from Knifes
-Dash ability!, Right click to dash.
-5 Seconds of cooldown.
-New Ability from Pipes
-Adds Resistance for 10 seconds
-Better crit system
-Improved Hammers
-Better Push system
-Right click to heal 7 HP
-Improved SledgeBonecrusher
-Less Weakness to player
-Better push ability
-Improved Axes
-Better crit system
-Right click to get inmunity for 5 seconds
-Improved Pickaxes
-Right click to deal +12 DMG AOE
-Adjusted Atributtes parameters.
-Improved Chainsaw
- -10 DMG
-Removed DMG cooldowns
-More durability
-Right click to gain speed
Improved Medkit
-More absortion rate.
-More absortion time.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZqQpEOwW:WreIPc73"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZqQpEOwW:WreIPc73"
}

