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1.2.1
Compatibility
Changes
WARLERYS HQ V1.2.1
- WORLD -
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Added 5 New Structures in the world.
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Reduced a bit Enemy and NPC spawn rate in Overworld. (battlefield biome keeps spawn rate high.)
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Adjusted Battlefield biome, Added Music (Music is not made by me)
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Added more advancements.
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Fixed bug that crashes the game when you got an advancement.
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Added a start boost: some items appears in your inventory when you create a world.
- TURRETS -
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Added Full Accuracy shoots for Sniper turret and Bullcannon.
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Fixed bug Called "Deplos and blowers everywhere"
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added cooldown for the items and remove just one Deplo/blower of the inventory when deployed.
- ENEMIES AND NPC -
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Remade interaction and ai with enemies and NPC's.
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Add more habilites to NPC's.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bDmp50jS:ofqTbOFX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bDmp50jS:ofqTbOFX"
}

