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1.2.3
Compatibility
Changes
WARLERYS HQ V1.2.3
- WORLD -
-
Added Raid Operations:
- the feeling of being assault by enemies are scary!, but not if you have turrets and more.
- deploy Block Raids near your base or building for get a Good Challenge!
- right click on block for initiate the challenge.
- Be carefull, Get good turrets and piklos in the raid or you will be Totally DEFEATED!
- hordes and hordes of vortex troops trying destroying your base!
- Can be Found in Battlefield Zone in a building called "RaidTower" or killing a MECH.
-
Added New 16 Structures in the world!.
- exquisite loot, Challenger bases!, and Some story inside them waiting to be explored!
-
Reduced Spawn biome rate of Battlefield.
-
Adjusted Volume of the mod
- TURRETS -
-
Added new mines!
- Stun landmine
- Stun nearby enemies or allies in area.
- Blast Landmine
- More lethal than landmine, less radius but powerfull explosion and damage.
- Balanced mines
- now we got Landmine versions, Enemy landmines and ally landmines! (Friendlyfire)
- Stun landmine
-
Added New Miniturret!
- MiniMachineGunTurret -"The mini War Machine is here!, give up fools"
- New Feature
- Now miniturrets can be a ride entity!
- (Shift + click nearby of him to healing or upgrade)
-
Flameturrets and Brawls cannot deal fire to Inflamable blocks (DONE)
- ENEMIES AND NPC
-
Improve attack targets from Enemies.
-
Added New Enemies!:
- Mech (BOSS)
- Piklos talk about him, the giant walking machine it's here
- Special: Probability to deploy Vorxquitos and throw Missiles.
- Special2: Can Regenerate HP.
- Vorxquito
- Flying enemy unit
- Can shot stuning shoots
- Mech (BOSS)
-
Added new NPC's: -Piklo Trader - This piklo civilian will give you rewards if you give him piklo coins and gears! - like animation. -Piklo Bomber - Demolisher Piklo who unleash bombs in the battlefield - like animation.
-
Adjusted Damages and Armor of all Enemies and NPC's
- Player take less damage from enemies.
-
Now Gear Can be Crafted!
-
Improved and adjusted some Things!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bDmp50jS:pQlH6JXN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bDmp50jS:pQlH6JXN"
}

