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Version 1.0: Fixed the issue where the server could not be started due to in-game configuration modification
Added custom lighting to enable model lighting to be influenced by the brightness of blocks
The seat entity has been optimized, and now the seat is changed to a non-biological entity
Optimized the content related to seat angle restrictions
Added a search AI for seat entities
Now, when the original armor value of the vehicle is greater than 20, it will not suffer additional damage from armor-piercing bullets
Now, vehicles will suffer an additional +100 damage from water immersion
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6Nj3JELw:nBotvmlz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6Nj3JELw:nBotvmlz"
}

