0.1.6
Compatibility
Required content
Changes
----- Update 0.1.6 -----
Additions:
-- Added new HUD that is displayed whilst holding a gun (experimental and NOT in it's final state)
-- Added new 1815 Enfield Musket
-- Added new AK47 Drum magazine (75rnd capacity)
-- Added Musket Ball
-- Added a new muzzle flash effect
-- Added experimental smoke particles for the 1815 Enfield Musket
-- Added a static arm pose when holding any gun
-- Added experimental player arms to gun models (the arms for gun models now utilise the player's skin)
Improvements:
-- Improved the AK47 animations (The fire animation now ejects spent casings)
-- Improved the AK47 item model to better reflect the shape and size of the sights
-- Improved weapon recoil
-- Changed some item names to better differentiate between items of the same nature
Feature Changes:
-- Buffed the damage of the AK47
Dependency Updates:
-- War Machines has now updated to Geckolib Forge 1.20.1 version 4.2.4
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VQoEs6OJ:4T55OM2v"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VQoEs6OJ:4T55OM2v"
}


