All versions
1.4.0
Release
Warp Field HUD 1.4.06 months ago 102
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Changes
WarpField Changelog
[1.4.0] - 2026-02-17
Added
- Crosshair shapes -- 5 shape options: Cross, Dot, Circle, Chevron, T-Shape
- Crosshair center dot -- optional center dot with independent color control (sync or custom)
- Crosshair color presets -- match crosshair color to another element (e.g. compass) or use custom
- Crosshair hit indicator -- brief white flash on attack
- Crosshair idle fade -- crosshair fades out after configurable idle delay
- Vanilla crosshair suppression -- vanilla crosshair automatically hidden when WarpField crosshair is enabled
- Status bars display modes -- BAR only, PERCENT only, or BOTH (bar + text)
- Status bars orientation -- Vertical (horizontal bars stacked top-to-bottom) or Horizontal (vertical bars side-by-side)
- Status bars auto-gradient -- bar color shifts from full-color to opposite hue as durability/duration decreases
- Status bars low-durability flash -- bars flash when below configurable threshold
- Status bars potion details -- potion timer countdown and amplifier level (I, II, III, etc.)
- Status bars per-slot toggles -- independently show/hide helmet, chestplate, leggings, boots, main hand, off hand
- Status bars threshold filter -- only show bars below a configurable durability percentage
- Status bars item name labels -- optional item names next to bars (vertical mode)
- Profile system -- save, load, cycle, and delete named HUD profiles
- Per-server profiles -- auto-load a specific profile when joining a server
- Import/Export -- share all WarpField settings as a single .warpfield file (ZIP archive)
- Global master opacity -- one slider to scale transparency of all elements at once
- Module auto-discovery -- HUD modules are now auto-discovered and registered at startup
Fixed
- Horizontal status bars text overlap -- column widths now auto-expand to fit text labels so numbers are readable without manual tweaking
Changed
- Default keybind changed from Right Shift to F8
- Config field renames across crosshair and status bars configs (old saved configs may need to be reset)
[1.3.0] - 2026-02-16
Added
- Movement Indicator HUD Element -- displays current movement state on screen
- Shows colored labels for Sprinting, Sneaking, Flying, Swimming, and Gliding
- Each state individually toggleable
- Optional text labels with configurable scale
- Fully repositionable and scalable
- Status Bars HUD Element -- equipment durability and potion effect display
- Durability bars for all armor slots (helmet, chestplate, leggings, boots) and held items
- Active potion effects with duration countdown
- Gradient-colored bars (green -> yellow -> red) based on remaining durability/duration
- Each slot and potion display individually toggleable
- Configurable low-durability warning threshold
Fixed
- Updated
isFallFlying()toisGliding()(corrected for Yarn 1.21.11 mappings) - Updated armor access from
getArmorStack(int)togetEquippedStack(EquipmentSlot)(corrected for Yarn 1.21.11 mappings) - Fixed matrix operations to use
pushMatrix()/popMatrix()and 2-argtranslate()/scale()in new modules
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9Nen7JW9:lfMCet7v"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9Nen7JW9:lfMCet7v"
}

