Tags
Creators
Details
Licensed ARR
Published 10 months ago
Updated 2 months ago
All versions
1.7.0
Release
Warrior Cats Events 1.7.06 months ago 575
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Unavailable version
Any compatible version
Any compatible version
Changes
Changelog
- Additional prey items are now managed through datapacks.
data/warriorcats_events/tags/items/additional_prey.json - Moss and hay nest recipes now accept other feathers
- Reworked the shape ability. Now it displays a client side outline of different colors depending on the entity. A mobs color can be configured with datapacks. For prey mobs
.../tags/entity_types/additional_prey.json. For predator mobs:.../tags/entity_types/predator_mobs.json - Reworked stealth mode HUD overlay
- Fixed an error in the create morph menu and the morphs itself.
- Morph names will now display beside the player name in chat. You can toggle this using
/wce chatMorphName toggleChatMorphNameand toggle the fancy font using/wce chatMorphName toggleFancyFont - Changed whiskers texture
- Fixed Bobtail gene. Cats can now spawn as bobtail
- Makeshift nests will no longer reset respawn positions
- Added Randomize button in morph create menu
- Added many more orange patterns!
- Added scars
- Added blind eyes
- Reworked and improved info setup screen
- Added player mates! You can now take a player as a mate by Right-clicking them with a Rare Flowers Bouquet. You can also request to bring kits to life through the menu when using Whiskers on a player.
- Added
/wce summon! You can now summon your own custom cats. Available for server ops and creative mode. - Added a custom Title screen for WCE.
- You can now see a cat's health in their menu.
- Smoothened transitions for animations
- Added poses! You can now make your character have one of 3 different poses for now. Such as gracious, dominant, and refined. Use
/wce info morphPose - Added Pebbles, found around the world
- Added Squirrel Skull, Badger Skull, Golden Eagle Skull
- Added Prey bones. Place bones to make a bone pile. You can also place animal skulls on top of it.
- Added Stone Nest and Lavender Nest
- Added Moss balls! You can now make Moss Balls through the Crafting rock. You can fill them with water by right clicking any water source with them (or just throw them into a river), and drink from them. You can throw them, and kits will love to play with them too! Right click a moss ball to pick it up.
- Cats will no longer run away from players morphed as Wild cats
- Other minor adjustements, reworks, and fixes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pB9iyPat:VeQh2KYf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pB9iyPat:VeQh2KYf"
}

