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Licensed ARR
Published 2 years ago
Updated 5 months ago
All versions
1.2.0
Release
RyDaCol's Fallout Mod 1.2.02 years ago 165
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Done some bug fixing and added:
- Hirable / Tamable Traveler Ghouls
- Non Feral Ghoul Bartering System (WIP)
- Gun Reloading mechanics (no longer just use them like bows)
- Gun recoil
- Doubled Fusion Core Battery
- Worked on the Nuke a little bit (also added Nuclear Radiation that lasts in an area for a while
- Worked on making the Pipboy work better (still doesn't store stuff and needs a lot of bug fixing)
- Added 2 new advancements
- Added the ability to strap mines onto tamed ghouls and heal companions
- Changed Brahmin size to match the default cow better
- And more QAL improvements!
- Added Yao Guais
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oPHr71fg:4Ke9xzJt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oPHr71fg:4Ke9xzJt"
}

