All versions
1.1.1
Release
WayHomes 1.1.13 months ago 413
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client and server
Changes
WayHome — Changelog
Version 1.1.1
New Features
- Public homes — Mark any home as public directly from
/lookhomeusing the ⬡ button. Revert to private with the 🔒 button - TP cost system — Configure a cost for teleportation: Item, XP Levels, XP Points, Health, or Hunger. Managed from the admin panel
- Home limit — Set a maximum number of homes per player from the admin panel
- Cooldown — Configure a cooldown between teleportations, displayed as a progress bar in
/lookhome - Admin panel (
/wayhome) — Full operator interface with:- Settings screen with ON/OFF toggles for limit, cooldown, and TP cost
- Item selector with search and icons for cost configuration
- Player list with search, home count, and per-player management
- TP button to teleport to any player's home
- Clear All with confirmation overlay
- Player search — Search bar in the admin panel to filter players by name
/homeautocomplete — Tab completion suggests your saved homes and public homes
Changes
/sethome public <n>removed — use the ⬡ button in/lookhomeinstead/lookhomepanel reduced in size for a cleaner look- Home data is now properly cleared between worlds (no more cross-world contamination)
- Server data is saved on shutdown
Bug Fixes
- Fixed duplicate packet registration crash on client startup
- Fixed "Can only blur once per frame" crash when opening
/lookhome - Fixed home names not visible in the GUI (text now rendered above buttons)
- Fixed admin panel sending wrong packet type causing disconnect
Version 1.1.0
New Features
/lookhome— In-game GUI listing all your homes with TP, rename, and delete buttons- Search bar in
/lookhometo filter homes by name or dimension - Rename homes directly from the GUI
- Scroll support for players with many homes
- Dimension display — Shows Overworld, Nether, or End with icon per home
- Cooldown bar — Visual progress bar when a teleport cooldown is active
/homewithout argument — Teleports to your first saved home/wayhome admin <player>— Operator command to list a player's homes in chat
Commands
/sethome <n>— Save current position as a home/sethome public <n>— Save a public home (visible to all players)/home <n>— Teleport to a home/home— Teleport to your first home/delhome <n>— Delete a home/lookhome— Open the home GUI/wayhome— Open the operator admin panel (OP only)/wayhome setlimit <n>— Set home limit per player/wayhome setcooldown <n>— Set cooldown in seconds
Version 1.0.0
Initial Release
/sethome <n>— Save a home/home <n>— Teleport to a home/delhome <n>— Delete a home- Homes saved per player UUID in
wayhomes.jsoninside the world folder - Singleplayer and multiplayer support
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PCaPycbq:gOsqVIs9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PCaPycbq:gOsqVIs9"
}

