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Details
1.1.0
Compatibility
Changes
WayPointMod — GUI & Sharing Update
This update adds an in-game menu for managing waypoints and introduces a simple way to share waypoints through chat.
✅ New: Waypoint Menu (GUI)
Open the Waypoint menu (default keybind: M).
What you can do in the menu
- Search waypoints by name
- Browse waypoints with pages
- Add a waypoint at your current position
- Edit an existing waypoint (name, coordinates, color)
- Delete a waypoint
- Hide / Show a waypoint (hidden waypoints won’t appear in the HUD)
- Enable / Disable the entire mod from the GUI
UI Improvements
- The Enable button no longer overlaps the last waypoint in the list.
- The list automatically adjusts to your screen size so everything fits inside the panel.
- Works correctly after resizing the window or switching resolution.
- Returning from the edit screen now correctly refreshes the list.
✅ New: Waypoint Editing Screen
When creating/editing a waypoint you can change:
- Name
- X / Y / Z
- Color (hex format like
#55FF55)
Saving returns you to the list screen automatically.
✅ New: Sharing Waypoints in Chat
You can now share a waypoint in chat using a special format:
WP|<name>|<x>|<y>|<z>
Example:
WP|Home|120|64|-340
What other players will see (if they have the mod)
The mod converts the message into a clickable entry:
[WP] [ADD] [SUGGEST] Home @ 120 64 -340
- [ADD] — instantly adds the waypoint to their list (runs the command for them)
- [SUGGEST] — inserts the command into their chat input (they press Enter)
Important notes
- Recipients must have the mod installed to see the clickable
[ADD]/[SUGGEST]message. - If the server/client blocks clickable “run command”, [SUGGEST] still works.
- Shared waypoints use the command:
/wp set <name> <x> <y> <z>
Compatibility
- Minecraft Fabric 1.21.11!
- Sharing features require the mod on both sides!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bff8xTpH:OfN91Yji"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bff8xTpH:OfN91Yji"
}

