All versions
1.3.1-1.19.2
Release
Weapon Master 1.3.1-1.19.23 years ago 1,208
Compatibility
Minecraft: Java Edition
1.19.2
Platform
Forge
Supported environments
Client and server
Changes
Some very light patches, including a fix for a long-term issue!
Finally fixed (and added features for) compatibility between mods that add additional NBT data and Attributes to weapons (do not assume they will automatically work, though. They probably won't)
Fixed players being able to enchant their weapons with an anvil (you aren't supposed to be able to enchant them at all)
Changed Bladecaller detection to stop hitting yourself in the head occasionally (should no longer target yourself)
Fixed one of the new passives not being properly applied to the ability register (If you have a high-level weapon already, it should automatically appear on the unlock menu now!)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:44bncbZS:PNtuEoR9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:44bncbZS:PNtuEoR9"
}

