1.4.2-1.19.2
Compatibility
Changes
Some new features alongside a vital hotfix!
IMPORTANT:
-
Hex-Code Color Picking! You can now set the nameplate color of your weapon to any valid hex code, or erase it and pick from the preset list as before if you so desire
-
1 New "Ability" Added
-
Fixed crash in Apotheosis when applying affixes to a Weapon Master item. (NOTICE: Further compat with mods like Apotheosis will be done at a later date, some on-hit effects still don't apply properly!)
-
Fixed duplication exploit when using TNT on the Studio
-
Fixed crash when modifying NBT values in-game
-
Fixed rare crash when using The Skeleton
-
Fixed UI crash caused by flywheel compat issues
-
Fixed transparency-render crash when applying semi-opaque blocks to a Weapon Studio specifically when using Oculus.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:44bncbZS:p9H14BpZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:44bncbZS:p9H14BpZ"
}

