0.0.9
Compatibility
Changes
πͺοΈ WeatherPhysics v0.0.9 β More Realistic Tornadoes & Atmospheric Overhaul
Version 0.0.9 is here! This update elevates atmospheric simulation in Minecraft by introducing the Enhanced Fujita scale, expanding tornado morphologic variants, refining mesocyclone behaviors, and dramatically increasing storm intensity!
πͺοΈ Enhanced Tornado Dynamics & Destruction
- π Enhanced Fujita (EF) Scale Integration: Upgraded the intensity rating system from the legacy F-scale to the modern EF0βEF5 Enhanced Fujita scale.
- π New Tornado Variants: Added new tornado structures and geometries selectable via test commands.
- πͺοΈ Dynamic Mesocyclone Behavior: Increased variance in mesocyclone size, rotation vectors, and structural progression.
- πͺ΅ Realistic Environmental Destruction: Overhauled block tearing and debris physics for a more natural, path-driven destruction pattern.
- π New Tornado Sound Effects: Added dedicated audio effects for tornadoes to enhance atmospheric immersion during close encounters.
βοΈ Weather & Storm System Enhancements
- β‘ Dynamic Lightning Visuals: Refined render behaviors and branching patterns for electrical discharges.
- π§οΈ Enhanced Precipitation Dynamics: Improved rain curtain movement and visual integration with ambient wind vectors.
- π§ Intense Hailstorms: Significantly increased hail spawn density during severe thunderstorm phases.
π οΈ Technical Details
- Mod Version: 0.0.9
- Minecraft Version: 1.21.1
- Loader: NeoForge
- Environment: Client & Server required
WeatherPhysics 0.0.9 continues the push toward a fully immersive, dynamic, and realistic weather simulation in Minecraft. Thank you for playing and supporting the project!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wI13khII:EIvdobdu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wI13khII:EIvdobdu"
}

