All versions
1.6.0
Release
WE Selection Overlay 1.6.05 months ago 25
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Changes
Changelog 1.6.0
Added
- Full-screen overlay palette editor opened from the overlay settings screen.
- Live preview for every supported WorldEdit CUI shape: Cuboid / Extend, Polygon 2D, Ellipsoid / Sphere, Cylinder, Convex / Polyhedron, and the dimension ruler.
- Per-element color and transparency controls with spectrum, hue, alpha, Hex, and RGBA inputs.
- Per-element line thickness controls for outline, grid, point, connector, and ruler elements.
- Top global thickness slider that is available while all adjustable elements share the same thickness value.
- Per-element reset buttons in the element list.
- Global reset menu with separate actions for resetting all colors, all thickness values, or the whole palette to defaults.
- Built-in overlay presets for balanced, high-contrast, subtle, precision, and large-selection workflows.
- Confirmation dialog before applying a preset, with Escape/cancel support.
- Adaptive editor layout for different screen sizes, including trimmed labels and compact controls where needed.
- Compact scroll layout for high Minecraft GUI Scale values.
- Saved configuration for custom overlay colors and line thickness values.
Changed
- Selection preview now uses the same generated selection geometry as the in-world overlay, so the editor matches real Cuboid, Polygon, Ellipsoid, Cylinder, and Polyhedron rendering more closely.
- Preview rotation now uses one consistent orbit direction for all shape previews.
- RGBA numeric labels are aligned directly before their matching input fields.
- Documented recommended Minecraft GUI Scale: 2x.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:OnBeSnYD:NUaGSwu3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:OnBeSnYD:NUaGSwu3"
}

