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0.1.0
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Added Integrated initial spell simulator recognition engine into Minecraft. SpellPaperItem to allow players to draw sigils and signs using a UI. Initial dictionary of element sigils and signs based on the Witch Hat Atelier magic system. Gestural drawing interface with ink rendering. Fixed Fixed an issue where the circular ring stroke was incorrectly classified due to its center of mass, which caused any spell with a ring to default to a Wind spell. Fixed an issue where large core sigils (like the Earth sigil) were improperly fragmented into "sign" strokes. Improved stroke identification logic to measure average point radius rather than stroke center of mass, vastly improving recognition accuracy for complex sigils.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UHC6yW02:SebIqGOE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UHC6yW02:SebIqGOE"
}

