All versions
0.5.0-beta
Beta
Whispering Oracle 0.5.0-beta2 months ago 148
Uploaded by
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Changes
🔊 1. Custom Horror Audio Engine
- Integrated authentic custom
.ogghorror audio files replacing standard vanilla sounds:- 😱
whispering_oracle:jumpscare— Intense, loud jumpscare shriek triggered on direct eye contact. - 💓
whispering_oracle:heartbeat— Dynamic player heartbeat pulse that accelerates and intensifies as the monster draws closer. - 👻
whispering_oracle:ghost_riser— Low-frequency atmospheric rising echo. - 🗣
whispering_oracle:stalker_whisper— Subconscious eerie whispering echoing in deep caves. - 🏃
whispering_oracle:chase— High-tension chase ambiance during aggressive pursuits.
- 😱
👥 2. New Doppelgänger & Mimic Types
- 🤝 Friendly Mimic (
FRIENDLY_MIMIC): Mines ores in the distance like a real player. When approached, it stops, turns its head, performs a double-crouch greeting (shift-shift), waves its hand, offers food, and vanishes into the dark. - 👻 Passive Doppelgänger (
DOPPELGANGER_PASSIVE): Performs casual survival routines in caves, glances around, and quietly sneaks away on crouch. - ⚔️ Aggressive Doppelgänger (
DOPPELGANGER_AGGRESSIVE): Dynamically mirrors your player skin, equipped armor, and held weapon. Freezes for a chilling 1.5-second head-raise stare before launching a sprint attack.
👁 3. Dynamic Stalker AI & Eye-Contact Effects
- The stalker creeps closer only when your back is turned! If you spin around to look at it, the entity instantly freezes in place.
- Aiming your crosshair directly at the entity triggers a 2-second pitch-black screen effect (
DARKNESS) alongside an ear-piercing jumpscare audio cue.
🧱 4. Swimming Physics, Mining Calibration & Base Sabotage
- Removed instant block breaking: added progressive visual crack stages (
0-9) and hardness-calibrated mining delay (stone ~1.5s). - Removed crouch-mirroring from the initial friendly Assistant NPC.
- Added 3D depth-aware water swimming (NPCs dynamically match the player's vertical depth).
- Torch sabotage (extinguishes light sources around your shelter) and anti-pillaring (destroys 1x1 player towers).
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:viw9Ue3B:rK45lQ7a"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:viw9Ue3B:rK45lQ7a"
}

