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Licensed MIT
Published 8 months ago
Updated last month
All versions
2.4+1.21.11
Release
WikiRenderer 2.4 for Minecraft 1.21.117 months ago 736
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Required content
Unavailable version
Any compatible version
Changes
- Added the ability to click on entities within an entity or area render to highlight them and show many more override options
- Added the ability to render surrounding entities and particles for individual entity renders, given a selected radius
- Added the ability to render container screens, with options for exporting at specific GUI scale resolutions
- Added Chinese Simplified translations
- Added reset buttons for entity and area overrides
- Improved how particle rendering is handled internally
- Improved the clarity of the options related to entity refreshing and if they're frozen or not
- Made certain generic entity overrides only show under certain conditions
- When opening an area render, entities are now grabbed on the first tick if frozen entities are turned on
- Fixed a crash related to rendering Ender Dragons
- Fixed FFmpeg exports failing if cropping is on and any of the frames are empty
- Fixed text displays that follow the player's camera not following the isometric camera
- Fixed the "hide armor" option sometimes not appearing
- Fixed entities kinda flickering / twitching around when game ticking is paused, such as when in a Flashback recording that is paused while also in an entity or area render menu
- Fixed end portals not being animated in renders, not respecting texture animation settings
- Fixed leaves rendering with broken transparency if "transparent leaves" is turned off
- Fixed the "Copy Json" button not working for textures that don't have a profile ID, such as from /wikirender item texture <id>, where no UUID is grabbed
- Fixed the area selection text on the top left appearing even if you're in the render screen
- Fixed "Hide Beacon Beams" not working
- Fixed cloned entities not carrying over leash data
- Fixed entity shadows appearing in area renders on top of blocks that aren't in the mesh
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7x65n82E:GYkshxPa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7x65n82E:GYkshxPa"
}

