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Details
2.5+1.21.11
Compatibility
Required content
Changes
- Added automatic block updating for area renders, and added an option to freeze blocks (previous constant behavior)
- Added a particle looping option for animations
- Added better GIF exports by replacing the FFmpeg GIF requirement with Gifski, which is also embedded into the mod (meaning no download is required)
- Added frame-based rendering for certain cosmetics in Hypixel SkyBlock
- Added tooltip explainers to most options
- Added an option to override dye colors on item renders, as well as text that shows the item's current dye color
- Added an option to lock the item scale to prevent accidental zoom-ins
- Added a warning for trying to show surrounding particles on entity renders when live entities is turned off (due to position offsets being able to happen)
- Added better error handling for failed animation exports
- Added the ability to export renders into subfolders with / characters in file names
- Added the ability to de-select a selected entity by shift clicking in the render preview (useful for full-screen entities / sprites)
- Added the ability to render areas from litematica selections (/wikirender area litematica)
- Added an alias command to render yourself (/wikirender player self)
- Disabled animation exports with shaders running (incompatible)
- Expanding an area in topdown rendering mode now only updates the blocks that were added, rather than the entire mesh (faster)
- Removed the forced first-person perspective when entering the render menu
- Made the sound less annoying when clicking an edit box in entity overrides
- (1.21.11 Only) Updated area rendering to use max 32x32x32 section sizes (same as a previous patch for 26.1)
- (1.21.11 Only) Fixed item keybinds activating while in the Roughly Enough Items mod search bar
- Fixed particles not rendering with the Polytone mod installed
- Fixed cloned entities not having their attributes (i.e. scale) transferred over
- Fixed entities modified with the Entity Render Features / Entity Texture Features mod appearing twice in the render menu
- Fixed particles stuttering when they're either centered on moving entities (entity renders) or when the player's camera is moving (area renders)
- Fixed the swirling "power layer" of charged creepers and withers not rendering properly
- Fixed sequence frame folders not including the file name as part of it, making them hard to recognize
- Fixed item keybinds activating while holding the debug keybind (F3 default)
- Fixed the "Show Surrounding Entities" option appearing for entity renders that aren't using live entities
- Fixed the mod's keybinds activating when keys are unbound and certain invalid or empty keys are pressed
- Fixed desync issues with closed menus when rendering something from a container menu and then closing the render menu, potentially causing server anticheat issues.
- Fixed messed up water culling on chunk section borders
- Fixed certain conditional UI elements not appearing when switching between different game resolutions
- Fixed the lighting calculation for 2D items that use a custom 3d model (such as from resource packs)
- Fixed a handful of crashes and invalid options being shown for entity overrides
Note that this will be one of the last, if not the last version of this mod released for Minecraft 1.21.11. Because this mod is made first for use on the Hypixel SkyBlock Wiki, and Hypixel is soon to drop 1.21.11 support for SkyBlock, it no longer makes sense for me to maintain this version. The idea is to keep maintaining the two most recent Minecraft versions, which is what Hypixel aims for support.
Additionally, I have a working version of the mod for 26.2, using a fork of owo-lib here (https://github.com/mudkipdev/owo-lib/tree/26.2), which you can build yourself from GitHub if you'd like. I'll release this when owo-lib formally updates to 26.2.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7x65n82E:Z4MIHtXp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7x65n82E:Z4MIHtXp"
}

