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Licensed MIT
Published 8 months ago
Updated last month
All versions
2.2.4+1.21.11
Release
WikiRenderer 2.2.4 for Minecraft 1.21.118 months ago 82
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Required content
Unavailable version
Any compatible version
Changes
- Redid how entity bounding boxes are calculated to instead use the bounding box of the rendered data (instead of the vanilla bounding box), which:
- Adds the ability to select more entities for entity renders, like markers, item displays, entity displays, etc
- Improves the accuracy of which entities are shown in area renders
- Added an option to select how much of an entity's rendered bounding box has to collide with an area bounding box to be shown (useful for filtering out entities on the edge of area bounds)
- Also added a debug option to show the entity bounding boxes of entities that collide with a selected area bounding box
- Added some text that shows how long a seamless loop of all the animated textures in the render would take
- Added a button to sync animated textures to animation export timings
- Re-added the ability rotate item renders
- Added a spacing option to atlas renders
- Added the option to disable being able to rotate a render by holding down click with your mouse (to avoid accidental rotations)
- Added a hotkey to render the block you're looking at
- Changed some of the "Reset Scale & Offset" buttons to "Reset Transformations"
- Improved how entities are centered to the screen for entity renders
- Area render sub-meshes now render in order of distance from the center mesh, that way large areas don't appear to not be rendering at the start if you don't zoom out
- Entity animations now default to disabled (so I don't forget to disable them for consistent hand positioning)
- Fixed player data not being transferred over properly to cloned players (for when live entities is turned off or entities in an area are frozen)
- Fixed player nametags still incorrectly showing up in entity renders
- Fixed texture data not showing up for RemotePlayer instances or Item Displays (not that those could be rendered individually before anyways but yeah)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7x65n82E:c2eMwhte"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7x65n82E:c2eMwhte"
}

