1.2.1
Compatibility
Changes
** Wild Behavior 1.2.1 **
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Fixed Herds falling off cliffs and getting stuck.
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Added Compatibility with Alex's Mobs (Fabric)
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Added Mod Menu and Config .json file.
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Added new settings "FightBackHelp" - "waterAggression" - "aggressiveKillTimer"
FightBackHelp - The number of entities of same species that will join a defensive fight waterAggression - Animal is only aggressive when target is in Water (They will chase you out) (Good for crocs) aggressiveKillTimer - Number of seconds before an aggressive mobs decides to persue another target after killing
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Trader llamas and village livestock no longer flee from players; still flee Aggressive threats
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Settings can be accessed with Mod Menu (Im keeping my principle of, make it as configureable as possible. theres a LOT in there)
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Added new Death message; "was torn apart by a pack of wolves"
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More Lag-Optimized rendering settings
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Added Special Settings, and One setting allowing for one-shot arrow kills for fleeing mobs.
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Implemented more realistic player recognition, and Memory for mobs (Memory = seconds after loosing line of sight they continue searching for target)
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Fixed Flee-distance not working for players on fearful mobs.
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Fixed Skeleton Aggression
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Babies No longer attack you.
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Added Fleeing bird/bat/bee mechanic
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Custom Mob AI now Ignores Creative players :)
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Mobs now resort to vanilla behavior when unprompted by Wild Behavior (and modded mobs do the same for theirs) This fixes mobs doing nothing.
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Fixed Animals walking on Water
(Bug) - Herding is broken for large entities like Elephants and Bison in Alex's mobs. They are disabled for now, but just be aware of it.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9uL7N1GY:vNkkTARJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9uL7N1GY:vNkkTARJ"
}

