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Licensed ARR
Published 10 months ago
Updated 5 months ago
All versions
0.4.0-hotfix
Alpha
WildsRegrown 0.4.010 months ago 85
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.4
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Changelog:
Biomes:
- Reworked abandoned farmland
Blocks:
- Added Oak leaf cabbage
- Added leek
- Added "dark brown" too linseed paint
- Updated wood paintables to make it standardized.
- Updated structure block, creates glass floor (optional)
- Added cutting board to utensils
- Added iron pan to utensils
Textures:
- added Wood siding to construction sets
- Reworked pine (larch/spruce) planks
- Reworked Pine parquet
- Reworked oak planks
- Reworked oak parquet
Structures:
- Added Spruce Hut
- Added Small Spruce Cabin
- Added Spruce Cabin
- Added Larch Hut
- Added Larch house
- Added abandoned outpost
- Added Cliff outpost
- Added altar
- Added small ruins
- Added Red Sandstone house
Generator updates:
- Updated fractal continent
- Added world types:
- African watering hole
- Old world
- Mediterranean
- England
- Europa
- Antartica
- erosion
- Hydrology erosion during "build" phase has been tuned more aggressively.
- Updated rivers:
- Now carves deeper at high altitude to combat waterfall glitches.
- Growthrate (slope wideness) increased
- Updated multiple validation checks.
- Tons of smaller tweaks to the render.
- Cached regions are larger (This may cause the feeling of slower gen)
- Potential fix: Rivers and caves can no longer co-exists closely too avoid glitches and cause a performance drop.
- Updated structure block & structure terrain blend.
Feature updates:
- Trees are updated to their respective dynamic variant.
- All wood blocks should be paintable now! (press tab to select colour)
Bugfixes:
- Fixed a few wrong cull-faces
- Fixed missing texture references
- Fixed missing tint references
- Fixed drawer block crash on placement
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:L7LwKdb3:WAReDlOd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:L7LwKdb3:WAReDlOd"
}

