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Details
All versions
2.0.4
Release
Wind Launch 2.0.46 months ago 5,052
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Changes
Changelog
- No more mid-aid jumping
- The mod won’t try to launch while the wind charge is on cooldown (keypress is ignored).
- Hotbar slot handling improved:
- If auto “Switch to Mace” is off, your original slot is restored after the launch.
- If auto “Switch to Mace” is on but you don’t have a mace, your original slot is still restored.
- Added settings persistence: “Switch to Mace” and “Auto Move” now save to config/windlaunch.json and persist across restarts.
- Keybinds now appear under their own “Wind Launch” controls category (instead of Misc).
- Added more info about server permission upon joining
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4n327OZn:pozsIohq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4n327OZn:pozsIohq"
}

