Tags
Creators
Details
1.1.20+mc26.2
Compatibility
Required content
Changes
MCWIND_PROVIDER_VERSION 11900
Fourteen new callable symbols, none removed: a 1.1.19 pack compiles unchanged. The mcw_frost* family ships too but is WIP - names and behavior are both still moving, so do not build on it.
Requires PlunderEngine 0.1.20. Built three times, and the jar names say which: +mc26.2, +mc26.1.2, +mc1.21.11. Take the pair that matches your game. The two ports carry everything below except the Particle Rain integration.
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Particle Snow. Flakes arrive from upwind instead of falling out of the sky, spindrift tears off trees, roofs and the ground crust, and boots kick snow. Vanilla or Particle are options in mod menu.
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Snow on a leaf moves with the leaf, over
mcw_readCanopy. -
Leaves float, gather at shorelines, and float on water.
mcw_readFloaterpublishes where floating debris is and how long it has been there, so a pack can sync the floatation with it's waves. -
A sealed room can tell it's sealed.
mcw_readVentpublishes the interior draft (WIP). -
The ground under you sets the wind. A snowy peak is not a sheltered valley.
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mcw_draftDowncarries the vertical half of the draft, for flier downwash. -
Gust shape is adjustable:
MCW_GUST_STREAK,_WARP,_MIN,_MAX. The defaults are the old shape. -
The Nether has an experimental wind pattern. Off by default.
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Physics Mod, Grassier Grass an Fancy World Animations wind unification, each with a toggle on the Mods screen. FWA's lanterns swing through the
SwingDrivershook contributed as a PR for it. -
Serene Seasons owns the season when installed, calendar and foliage color both;
mcw_seasonOwnersays who is deciding.mcw_dayTicksandmcw_dayLengthkeep the wind in phase when a season mod varies the day. -
/windlink headingturns the weather by hand. Lily pads turn with the wind. -
Peaks blow harder than a valley.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9ZhzxPJ0:mq3uRoxR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9ZhzxPJ0:mq3uRoxR"
}

