All versions
1.1.0
Release
WinWeapons 1.1.0last year 4,207
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Changes
Updates and improvements since the video came out:
- Code cleanup
- Fixed domain shader sometimes not properly clearing
- Buffed Crystal Pistol bullet damage, and damage now scales with the type of bullet, and the explosions do area of effect damage in addition to the shards
- The Crystal Pistol can have ammo manually inserted one at a time, this allows for more intentional choices and inserting blanks (gunpowder)
- Thrown Heavy Bricks will now break unstained glass and glass panes on impact
- Fixed Crystal Pistol still having the component update animation
- Visual fixes for the Winning Hand and Crystal Pistol when held
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oGrGuvMd:HlYVpjXm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oGrGuvMd:HlYVpjXm"
}


