All versions
1.0.0
Release
Wite Wulf Mod 1.0.02 months ago 66
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Forge
Supported environments
Client and server
Changes
Changelog — v1.0.0 (Base Release)
Items
- Wite Wulf Katana — Dual-mode sword (sheathed/unsheathed). Sheathed deals minimal damage; unsheathed deals 8 damage. Has a block/parry mechanic (right-click raises guard, deflects frontal attacks and negates fall damage). Renders on the player's back when in inventory.
- Red Bandana — Chest armor with double jump (mid-air jump + forward dash when crouching), 40-tick cooldown. Picking it up unlocks the plushie recipe. Not enchantable.
Entities
- Wite Wulf (Boss) — 120 HP, red boss bar, immune to fall damage. 4 attack types:
- Charge (close range rush)
- Dash (fast lunge, 9 damage)
- Double Jump + Star Projectile (leaps up, fires a homing star)
- Block (raises guard, deflects arrows, nullifies damage)
- Passive Wandering Wulf — Spawns near players, walks randomly, invulnerable, despawns with smoke particles. Gives the "spot" advancement.
- Star Projectile — Fired by the boss, deals 6 magic damage, leaves END_ROD trail, white particle burst on impact. Deflectable by katana block.
- Both items (Katana + Bandana) guaranteed drop on death.
Blocks & Structures
- Wite Wulf Plushie — Decorative block, right-click plays random wolf sounds. Crafted with 8 white wool + 1 red bandana.
- Wulf Mountain — Tall stone spire with snow cap, generates in meadows (common) and snowy biomes (rare). Spawns the boss at the summit.
- Campfire Camp — Small campsite with unlit campfire, hay bale, and stripped log benches. Generates in forests and taigas.
Advancements
- Is That a Good Boy? — Spot a wandering Wulf (root advancement, snow background)
- Peak Conqueror — Defeat the Wite Wulf
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VbFP2K8Z:Uz11RZOd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VbFP2K8Z:Uz11RZOd"
}

