1.0.0Theta
Compatibility
Changes
its here vros\
Peripheries Update
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added the Periphery Catalyst Reactor: an interface for a multiblock structure which can open a gateway to peripheries, providing both a material source and a method of difficult*, though theoretically unlimited transportation
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added new Theta periphery artifact: Absence (fanmade)
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added several new crafting materials for the mods items
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added Rho altars: exchange valuables with The Broker for rewards
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changed all recipes (-rebar, note, glyphcanvas) to use new periphery special crafting materials: you can find strange disks in bastion treasures or fragments of them in ancient cities to craft trinkets you can find ersatz matter in Periphery Delta, scattered around the Lost Pier, you can find a blink eye in there too you can find Dark Matter scattered around Periphery Theta you can find Sacrificial Due when completing a challenge from Rho when entering Periphery Rho
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added advancements
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added shader effects for the timepiece, absence and taking non-axial damage
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added food can item
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added blink eye item\
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changed cleaver aura from cyanish to red (vros i only recently was able to stop climbing and actually trade for the cleaver in a run so i never knew it was red instead of cyan)
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changed spear aura when heating from orange to white to instead be reddish orange to dark red, hopefully fixing the flickering thing it had going on when at high heat
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changed spear callback to be limited in angle instead of 360 (no more clipfarming with the recoil(you can still do it if you move your camera fast enough)) and now has a spinny crosshair thing that only shows up when you are able to call it back to show you where your spear is before you call it back
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changed spear autocallback time from 10s to 5s
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changed spear autocallback range from 70 to 120 blocks (m)
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changed translocator red spiral to be of spherical shape and no longer depend on how tall an entity is like in wk
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added translocator gib sound when telefragging and killing target, along with blood particles
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fixed auras all around to stay when items are dropped and show up in the creative tab
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changed spear and rebar to now youre able to hold your throws (charging them more gives you more boost that caps at 1 second charged (spear charges faster and caps at 0.5s))
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brought back bold letters for artifact names and added new subtext that says what periphery each artifact is from/related to
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changed rho glyph (in glyph canvas item) texture to remove the dot in the center
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changed name coloring from minecraft formatting to hex coloring so now theyre closer to the intended color
probably more i forgot this is a really big update and i think i sometimes forgot to write down what i changed
expect less update drought bc tbh i piled a lot of things to get the mod into an acceptable state for 1.0
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1vs5GXkO:leJv23nM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1vs5GXkO:leJv23nM"
}

