
World Alive: Ambient birds and wildlife
Particle based client side ambient birds and wildlife, based on cosy critters and creepy crawlies. Also contains other ambient things such as mirages in the desert, distant players on horseback, distant boats in the ocean.
1.1.0
Compatibility
Changes
v1.1.0
Jul 27, 2026
- duck texture problem is fixed
- added seasonal birds: with Seasons Veil installed (my upcoming seasons mod) , birds can now have realistic presence through the year
- archetypes (resident, summer visitor, winter visitor, passage migrant) control when a bird is around, read against each biome's actual climate
- migrating birds get an automatic flyover near the end of the season - a flock crossing the sky in a vee, loose, or line formation
- flock size, song frequency, flock tightness and spawn caps can now vary by season
- added config options: seasonal birds toggle, migration warm direction, migration chat announcements, and bird sound range multiplier
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YFkuYUFq:C5PWbpKr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YFkuYUFq:C5PWbpKr"
}
