All versions
1.2
Release
World_0 v1.26 months ago 568
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Singleplayer only
Changes
- The late chat sequence after the neighbor leaves has been fully reworked. The old late monologues were removed and replaced with a new system: after the “leave” event, the real neighbor no longer talks as before, and the chat is sometimes answered by a strange fake presence with a broken-looking name.
- New localized phrase sets were added for late chat: questions, answers, and hints. The fake speaker does not always respond, may ignore messages, delay replies, or answer off-topic to keep the feeling of a living but corrupted chat.
- The first post-leave
idlemessage was preserved, but it now comes from the new fake speaker. - Rare creepy vanilla ambient/mood sounds were added for the most unsettling late replies and hints.
- Late chat logic was fixed so it starts only after the real neighbor has actually “left”, not just because enough time has passed.
sky_watch.notice,sky_watch.success, andsky_watch.failurewere reworked: they now appear as private whisper-style messages and are sent only by the real neighbor using his normal name, without the late fake identity.- Village houses no longer count as the player’s house.
- The neighbor house (
dom.nbt) no longer appears immediately after the player builds a house: it now waits for the required story-chat stage and an additional delay, spawns farther from the player’s house, avoids villages, avoids lava, and should not appear directly in front of the player. - If
neighbor_builtordom_changedwould trigger after the real neighbor has already “left”, the house and its upgrade still happen, but without chat notifications.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JKMV1WWI:aHl9Dwad"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JKMV1WWI:aHl9Dwad"
}

