0.1.4
Compatibility
Required content
Changes
Worldly 0.1.4 Changelog
Added/expanded the 2D Survival foundation.
Added biome atlas data for Overworld, cave, Nether, and End biomes. Added biome-specific terrain, tree, foliage, ocean, cave, Nether, and End profile coverage. Improved profiles for special biomes like ice spikes, wooded badlands, cherry grove, pale garden, mushroom fields, and ocean variants. Improved Border Challenge / Chunklocked-style gameplay.
Continued polish for border challenge modes. Added/updated unique-item style border expansion support. Added better tracking/test coverage for biome/resource logic. Improved token/resource requirement balancing work from the recent versions. Improved world type/backend stability.
Kept the current world type code in place while expanding the backend profile system. Added regression tests around the new biome atlas so future worldgen changes are less likely to break existing modes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qTYnqU28:9LjdLdl0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qTYnqU28:9LjdLdl0"
}

