All versions
0.1.10
Release
Worldly 0.1.104 months ago 3,087
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Changes
Worldly 0.1.10
Added
- Added
/worldly, a server/runtime control menu for Worldly modes. - Added server-startable runtime modes for Speedrun, Race, Manhunt, Simon Says, and Random Drops.
- Added HUD customization through
/worldly, including HUD resizing, positioning, visibility, and full/minimal HUD style. - Added a local Times Book for completed speedrun targets, including best time, average time, completions, latest run, and recent runs.
- Added Manual Chunk Unlock, a chunk expansion mode where nearby chunks can be unlocked manually.
- Added Simon Says, a reaction challenge mode with timed commands.
- Added Manhunt as a dedicated world type and
/worldlyruntime mode. - Added new world type preview images for Simon Says and Manual Chunk Unlock.
Fixed
- Fixed speedrun HUD disappearing after opening
/worldlyin Speedrun world-type worlds. - Fixed Manhunt waiting/setup flow issues.
- Fixed Speedrun/Race/Manhunt โplay againโ reusing the same target item.
- Fixed Speedrun world-type replay behavior so world-type runs create a new world while
/worldlyruntime runs replay in the same world. - Fixed superflat preset customization side effects, including presets like Redstone Ready and Tunnelerโs Dream.
- Fixed minimal HUD style not applying to challenge HUDs like Chunklocked.
- Fixed Simon Says jump counting issues and added visible countdown timing.
- Fixed several Chunklocked/Manual Chunk Unlock edge cases and preview registration issues.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qTYnqU28:WBdK3uVP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qTYnqU28:WBdK3uVP"
}

