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Details
Licensed LGPL-3.0-only
Published 4 months ago
Updated 2 months ago
All versions
1.0.6+1.21.11-fabric
Release
WynnIris 1.0.6 for 1.21.114 months ago 4,120
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Required content
Changes
New Features
Mist Woods Biome Fog
- The Mist Woods fog in Fruma now works with shader packs, matching the vanilla experience
- Smooth transitions when entering and leaving the area
- Fog covers both terrain and sky
- Nighttime fog stays atmospheric instead of turning pitch black
- Only active in the Mist Woods, will not affect render distance or any LOD mods elsewhere
Transition Screen Effects
- All 19 Wynncraft screen transition effects now work with shader packs
Emissive Items
- Wynncraft emissive items now glow properly with shader packs
- "Entity Emissivity" slider added to Sodium settings
Shadeless Textures
- Wynncraft flat-lit textures now render without directional shading, matching vanilla
Improvements
Skybox
- Rewrote skybox rendering to fix back-face culling holes and flickering
- Added Distant Horizons compatibility
- Added "Night Vision Disables Boost" toggle in Sodium settings
- Improved detection stability with longer hold time before fade-out
Shiny Glint
- Reworked shiny glint into a cleaner directional sweep effect
- Fixed false glint triggers on some VFX display entities
Known Issues
- Not all features work correctly with every shader pack. Some packs like Photon may have visual bugs.
- Complementary is the primary shader pack used for testing and is the only pack where things are reasonably guaranteed to look right.
- Individual shader pack compatibility is a long term goal. If you run into issues with a specific pack, feel free to report them!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pa6h8e27:qb64v8ux"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pa6h8e27:qb64v8ux"
}


