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Details
1.0.0
Compatibility
Changes
Wynn Weapon Bigger - Changelog
v1.0.0
Highlights
This is a major rewrite of the mod. The rendering system has been completely overhauled to use Minecraft 1.21.11's PictureInPicture GPU rendering, resulting in much better visual quality and smoother performance.
New Features
Appear Animations Choose how the item preview appears when you hover over an item:
NONE- instantFADE- fades in (default)SCALE- scales up from nothingSLIDE_LEFT,SLIDE_RIGHT,SLIDE_TOP,SLIDE_BOTTOM- slides in from a direction
Idle Animations Optional animations while hovering:
SWING- gentle rockingPULSE- subtle breathing scale
Item Info Text The item name and stats now appear below the preview after a configurable delay. Text size scales proportionally with the zoom level. The item name can optionally be shown above the preview instead of below.
Appear Delay Configurable delay (0–1000ms) before the item preview appears, so it doesn't flash on every quick mouse movement.
Configuration Changes
All settings are available through Mod Menu.
| Setting | Default | Description |
|---|---|---|
appearAnimation |
FADE | Animation style when preview appears |
idleAnimation |
NONE | Animation while hovering |
appearDelayMs |
250 | Delay before preview appears (ms) |
showItemInfo |
true | Show item name and stats |
infoDelaySeconds |
0 | Delay before item info appears (seconds) |
itemNameAbove |
false | Show item name above preview instead of below |
All existing settings (scale, horizontalAlignment, xOffset, yOffset, enableWeapons, etc.) are preserved from v0.x.
Compatibility
- Minecraft 1.21.11
- Requires Wynntils
- Requires Fabric API, Cloth Config
Credits & Attributions
- Big Items, Duh — the original mod this project was forked from
- ItemZoomer by iMeeTake — the rendering system the v1.0 rewrite is based on
- Wynntils — item detection and lore utilities that make this mod possible
- Special thanks to Igbarvonsquid!!!!!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:utYpQkTr:KMS4fbs6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:utYpQkTr:KMS4fbs6"
}

