0.1.1302
Compatibility
Changes
Xiaoxiang Cultivation World v0.1.1302 Changelog
This update mainly adds the Blood Path, breakthrough trials and the Inner World, 31 new spells, the Living Sect, the escape technique system, spirit farming, storage arrays, morality, and a full rework of death and the Underworld.
New & Reworked Content
- Added the Blood Path, a cultivation branch that runs parallel to the Five Elements — feed your arts with blood, prove your Dao through slaughter.
- Added the Bleeding status effect, stackable up to level 255, dealing true damage equal to its level every second and ignoring armor and resistance.
- Added the five-tier Bloodthirst Blade with its own Blood resource — kills bank the victim's HP into the blade, and a lethal hit spends that blood 1:1 to keep you alive.
- Added five Blood Path techniques: Blood Clot Art, Evergreen Blood Art, Blood Ignition Art, Asura Blood Codex, and Bloodthirst Demon Art.
- Added the immortal-tier physique Immortal Blood Body — full Bleeding immunity, and on a lethal hit it spends Qi to reforge you at half health.
- Added a brand-new dimension, the Inner World — every player gets their own unique mindscape that nobody else can enter.
- Golden Core, Nascent Soul and Soul Formation breakthroughs no longer summon lightning tribulations; instead you enter the Inner World and face a mindscape trial.
- Added three breakthrough trials: Shatter Core, Form Soul (a mindscape Golden Core boss), Question the Heart (a mirror heart-demon that copies your entire loadout), and Stabilize the Void (leave your body as a Nascent Soul and tell the manifest from the formless).
- Failing a trial costs no cultivation and drops no items — you only take a 60-second Wounded Dao Heart debuff and can retry immediately.
- Added a rebindable Breakthrough hotkey (default K).
Spells & Combat
- Total spell count expanded from 58 to 89.
- Added the immortal-tier Five Peaks Seal — five mountains built from real blocks crash down and fuse permanently into the terrain; anyone buried can still dig their way out.
- Added the immortal-tier Kunlun Sacred Tree — grows a sky-piercing tree out of genuine vanilla blocks, its branches and roots chasing enemies down and weaving them into cages.
- Added the immortal-tier Glacier Burial — hold to channel a blizzard that freezes both terrain and living things, with the world fully restored once the spell ends.
- Added the immortal-tier Nine Heavens Thunder Prison — takes over the weather as a real thunderstorm, with telegraph rings on the ground so strikes can be dodged.
- Added the immortal-tier Blood Path finisher Heaven-Refining Blood Formation — a 64-block containment sphere with a boss-bar formation core, lasting 255 seconds and harvesting cultivation from everything that dies inside.
- Added mid- to supreme-grade spells: Thunder Rune Trap, Wooden Guardian, Ice Domain, Tide of Renewal, Verdant Bind, Water Prison, Glacial Wall, Spell Reflection, Magnetic Reversal, Mirror Water Clone, Frost Mirror Armor, Parasite Spirit Seed, Spirit Altar, Blood-Flame Raiment, Blood Demon Blade Art, Blood Domain, and more.
- Added low-grade spells: Lightning Arc, Surging Wave Art, Blood Spike.
- Reworked Ice Lance into the Frost Sword — now a 3D flying ice sword that encases its target in an ice shell on hit.
- Reworked Wither Touch into a single-target grab — a black-violet hand reaches out, seizes the target and keeps dealing damage.
- Reworked Spirit Unlock into a one-press cleanse for all lockdowns — Spirit Lock, ice shells, Ice Domain, Glacier Burial, Verdant Bind and meridian freeze — and grants 60 seconds of immunity afterwards.
- Added the passive spell Personal Spirit Shield, learned automatically at Golden Core, which can also spend Qi to negate one lethal hit.
- Added the passive spells Item Attraction, Treasure Seizing and Ore Refining — auto-pull dropped items, auto-loot NPC corpses, and smelt raw ore straight out of your inventory.
- Spells learned automatically by realm now carry a [Realm Spell] badge and can no longer be obtained early from drops, trades or sect task rewards.
- NPC combat AI fully rewritten: no more circling flight patterns, they actively dodge, and charged ultimates must be channeled in full with a visible charge bar.
Escape Techniques & Controls
- Escape techniques are now separate from ordinary spells, with their own wheel key (Z) and cast key (X).
- Flame Dash, Blood Shadow Dash and Thunder Blink support hold-to-chain dashing; Thunder Blink also gains a "Thunder Cruise" mode.
- Added a dual wheel to the cultivation screen (escape techniques on the left, spells on the right); escape technique slots can be dragged into any order and are saved.
Sect Gameplay
- Sect NPCs now have age and lifespan — they grow old, walk back to their quarters to pass away, and their belongings are transferred into the sect vault.
- Added succession chains: when a Sect Master or Elder dies, the next in line takes over by realm and the promotions cascade downward.
- NPC cultivation is now fully identical to the player's — they absorb Qi, take pills, choose their Foundation Building and Golden Core paths, undergo tribulations, and weigh path quality against their remaining lifespan.
- NPCs genuinely leave the sect to work: gathering actually breaks blocks, hunting means real combat, and Elders on recruitment trips escort wandering cultivators back to the gate.
- Added six halls (Enforcement, Alchemy, Refining, Herbal, Mining and Treasury Hall), each founded automatically once the matching structure is built.
- Halls run work shifts that produce pills and weapons straight into the vault, and post purchase tasks when short on materials so NPCs go gather them — a closed sect economy.
- Added the Treasure Pavilion and the sect trading counter — buy and sell with the Treasury Hall Elder using contribution points or spirit stones; take anything without permission and the guards will enforce it on the spot.
- Added pillared gatehouses on the sect perimeter, staffed day and night by Gate Disciples with automatic replacements.
- Added a vendetta system: kill a sect member and their direct superior swears revenge on you — only reincarnation clears it.
- Added Elder discipleship as a way in — you can now apply directly to an Elder — plus a Leave Sect option with a confirmation dialog.
- NPC name pool expanded to 110 surnames (including 20 compound surnames) × 120 given names each for male/female/neutral, with save-wide deduplication — no more identical names everywhere.
- Added small white ambient speech bubbles above NPCs showing their current routine, mood and situational lines.
- The overhead NPC status panel now shows hall affiliation and morality alignment, and no longer gets covered by JEI.
- Sect protection array radius now fits the actual building cluster, so it no longer blocks your path.
Spirit Plants, Storage & Quality of Life
- Added five tiers of Spirit Field — permanently hydrated, no light required, with growth multipliers from 1.0× to 10.0×.
- Added 12 spirit plants and their seeds, each generating in its own biomes.
- Spirit plants can be eaten for a variety of effects, and mature plants growing in the wild also emit a passive aura.
- All alchemy recipes now use spirit plants as ingredients; Qi costs and output grades are unchanged.
- Farming arrays can auto-harvest spirit fields and replant from the harvested seeds, so a spirit field farm runs indefinitely on its own.
- Added five tiers of Storage Bag (9–108 slots) with auto-pickup and sneak-right-click to dump the whole bag into a container.
- Added the Storage Array (banner + formation plate + Storage Core), merging every chest and barrel across your base into one shared vault.
Death, the Underworld & Reincarnation
- Removed the three-option death popup; death is now routed by whether you have a technique equipped — cultivators go straight to the Underworld, non-cultivators follow the vanilla flow entirely.
- Removed Soul Reaper escorts; souls are now sent directly to the Underworld by the system, and Soul Reapers became permanent Underworld guards capable of ghost-flight combat.
- Added player corpses — on death your items are moved atomically into a 54-slot corpse inventory instead of scattering on the ground, and corpses are indestructible and immune to fire and lava.
- Fixed a serious exploit where never using the Reincarnation Fate Plate left you permanently invincible and permanently invisible; the newborn protection is now capped at 60 seconds.
Balance Changes
- Ordinary death no longer regresses your realm; instead it permanently costs 1 year of maximum lifespan each time.
- Lifespan caps lowered across all realms (Soul Formation 10000→1000, Loose Immortal 1000000→10000), with Foundation Building and Golden Core grade bonuses cut by 70–75%.
- Added the Morality system with Righteous / Neutral / Evil Cultivator tiers; evil cultivators take multiplied tribulation lightning damage scaled by their morality value.
- World-generated sects now have a morality alignment — righteous and evil NPCs will engage on sight, but members of the same sect never fight each other.
- Added NPC favorability and personal grudges: steal from a sect dwelling's chests and the resident NPC will hold it against you.
- Outer disciple origins now start with a Pending Sect Token, which will be formally recognized by a later-generated sect and enroll you as an Outer Disciple.
- Eating spirit stones now only restores Qi and no longer grants cultivation.
- Sect protection arrays now only absorb 10%–50% of tribulation lightning damage, depending on banner grade.
- Loose Immortal tribulation interval shortened from 500 years to 100 years; Qi Shield damage negation for Loose Immortals now scales with tribulations survived, reaching 100% from the sixth.
- Qi output from water and lava heavily reduced, fixing the "float in the ocean for runaway cultivation" issue.
Performance & Stability
- Fixed Sword Aura firing every tick while holding left-click to mine, which made leaves and cobwebs impossible to break.
- Fixed other players' flying swords not being visible during Sword Flight in multiplayer.
小翔的修仙世界 v0.1.1302 更新說明
這次更新主要新增了 血道流派、突破試煉與內心世界、31 門新法術、活著的宗門、遁術系統、靈田種植、儲物陣、正邪善惡、死亡與地府重製 等等。
新增與重製內容
- 新增「血道」修仙流派,與五行並行的獨立體系,以血養功、以殺證道。
- 新增流血狀態,等級可疊至 255,每秒造成等同等級的真實傷害,無視護甲與抗性。
- 新增五階嗜血刀與專屬「血液值」資源,擊殺可存血,致命傷時 1:1 抵擋保命。
- 新增五本血道功法:凝血訣、血氣長春功、燃血訣、修羅血典、嗜血魔功。
- 新增仙級體質「不滅血軀」,免疫流血,致命傷時可耗靈氣重凝半血。
- 新增全新維度「內心世界」,每位玩家擁有獨一無二、互不干擾的心象空間。
- 金丹、元嬰、化神三次突破不再渡雷劫,改為進入內心世界迎戰心象試煉。
- 新增三場突破試煉:破丹化嬰(心象金丹 Boss)、問心化神(複製你全部裝備的鏡像心魔)、悟虛定界(元嬰出竅辨有相於無相)。
- 試煉失敗不損修為、不掉物品,只附 60 秒「道心受創」,可立即重試。
- 新增突破快捷鍵(預設 K),可重新綁定。
法術與戰鬥
- 法術總數從 58 門擴充到 89 門。
- 新增仙階「五嶽鎮天」,以真實方塊砸下五座山並永久融入地形,被封住者可挖掘逃生。
- 新增仙階「建木法域」,長出原版方塊堆成的撐天巨樹,枝根會追敵並織成囚籠。
- 新增仙階「冰河天葬」,按住引導喚出暴風雪冰封地形與生靈,術止後完整還原。
- 新增仙階「九霄雷獄」,接管天氣為暴雷雨,落雷有預警圈可走位閃避。
- 新增仙階血道大招「煉天化血大陣」,半徑 64 格困陣、Boss 血條陣眼、持續 255 秒,陣內死亡會收割修為。
- 新增中品~極品法術:符雷伏陣、萬木守衛、冰之領域、滄浪回天、青藤縛、水牢術、玄冰壁、借法還施、磁極反轉、鏡水替身、寒鏡甲、寄生靈種、聚靈法壇、焚血戰衣、血魔刀法、血之領域等。
- 新增下品法術:電弧術、疊浪術、血刺術。
- 重製寒冰箭為「寒冰劍」,改為 3D 冰劍投射物,命中會生成冰殼冰封目標。
- 重製凋零之觸為單體抓握,凝出黑紫巨手抓住目標持續造成傷害。
- 重製解靈術為一鍵全解控,可解除鎖靈、冰殼、冰之領域、冰河天葬、青藤縛與經脈冰封,並獲 60 秒免疫。
- 新增被動法術「護身靈盾」,金丹期自動學會,另可耗靈氣擋下一次致命傷。
- 新增被動法術「攝物術」「殺人奪寶」「煉礦術」,自動吸取掉落物、搜刮 NPC 屍體、熔煉背包原礦。
- 境界自動領悟的法術加上【境界法術】徽章,不再從掉落、交易或任務獎勵提前取得。
- NPC 戰鬥 AI 全面重寫:不再繞圈飛行、會主動閃避、蓄力大招需走完整段並顯示進度條。
遁術與操作
- 遁術從一般法術獨立,擁有專屬輪盤鍵(Z)與施放鍵(X)。
- 炎遁、血影遁、雷遁支援長按連續遁行,雷遁另有「雷霆巡航」。
- 新增修仙彈窗雙輪盤(左遁術、右術法),遁術位置可拖曳排位並存檔。
宗門玩法
- 宗門 NPC 新增年齡與壽元,會自然變老、走回居所坐化,遺物自動入宗門倉庫。
- 新增繼位連鎖,宗主或長老身故後由下位者依境界接任並向下遞補。
- NPC 修煉與玩家完全同構,會自己吸靈氣、吃丹、選築基/金丹道途、渡劫,並依剩餘壽元權衡道途品質。
- NPC 會真的出宗辦事:採集實際破壞方塊、獵殺實際開打、長老收徒會帶散修回山門。
- 新增六大堂口(執法堂、煉丹堂、煉器堂、百草堂、礦務堂、珍寶堂),蓋出對應建築即自動成立。
- 部門會自動排班生產丹藥與法器入庫,缺料時自動發任務由 NPC 出宗採集,形成經濟閉環。
- 新增珍寶閣與宗門交易台,可用貢獻點或靈石與珍寶堂長老買賣;擅自取物會被守衛就地執法。
- 新增柱門樓外圍哨樓,由守山弟子日夜駐守並自動補位。
- 新增復仇系統,弒殺宗門成員後死者的直屬上級會立誓尋仇,只有轉世才能勾銷。
- 新增拜師入門途徑,可直接向長老申請拜入門下;新增退出宗門功能(含二次確認)。
- NPC 姓名庫擴充至 110 個姓氏(含 20 個複姓)× 男/女/中性各 120 名,並全存檔去重,不再滿山同名。
- 新增 NPC 頭頂白色點綴氣泡,顯示當前作息、心情與情境台詞。
- NPC 頭頂狀態面板加上堂口與正邪立場顯示,並修好被 JEI 蓋住的問題。
- 護宗大陣半徑改為貼合實際建築群,不再擋路。
靈植、儲物與生活玩法
- 新增靈田五品階,永遠濕潤、不需光照,生長倍率 1.0×~10.0×。
- 新增 12 種靈植與對應種子,各有專屬生態域生成。
- 靈植可直接食用,各有不同效果;長在野地的成熟株還會發揮「靈效光環」。
- 全部煉丹配方改用靈植素材,丹藥消耗與產出品階不變。
- 農收陣可自動收割靈田並從掉落種子原地補種,靈田農場可無限自轉。
- 新增五階儲物袋(9~108 格),支援自動拾取與蹲下右鍵整袋倒入容器。
- 新增儲物陣(陣旗+陣盤+儲物核心),可把整片基地的箱子木桶併成一座共用倉庫。
死亡、地府與輪迴
- 移除死亡三選項彈窗,改為依「有沒有裝備功法」分流:修仙者直送地府,非修仙者完全走原版流程。
- 移除勾魂使者押送制度,亡魂由系統直送地府;勾魂使者改為地府常駐守衛並具備鬼魂飛行戰鬥能力。
- 新增玩家屍體,死亡時物品原子搬入 54 格屍體背包而非散落一地,屍體打不壞、免疫火焰岩漿。
- 修復「不使用輪迴命盤就永久無敵、永久隱形」的嚴重漏洞,新生庇護改為限時 60 秒。
平衡調整
- 普通死亡不再倒退境界,改為每次折損 1 年最高壽元。
- 各境界壽元上限全面下修(化神 10000→1000、散仙 1000000→10000),築基與金丹品階加成砍幅 70~75%。
- 新增正邪值系統,分正道修士/中立修士/邪修,邪修渡劫會被天雷依正邪值加倍轟。
- 世界生成的宗門有正邪立場,正邪 NPC 相遇會自動開戰,但同宗不內鬥。
- 新增 NPC 好感度與個人仇恨,偷宗門房舍的箱子會被屋主 NPC 記恨。
- 外門出身改發「待認宗門令牌」,會被日後生成的宗門正式承認為外門弟子。
- 靈石食用只補靈氣,不再增加修為。
- 護宗大陣只能分攤 10%~50% 的雷劫傷害,依陣旗品階而定。
- 散仙天劫間隔從 500 年縮短到 100 年;靈氣免傷散仙改為依劫數遞增,六劫起達 100%。
- 水與岩漿的靈氣產出大幅下調,修正「泡在海裡修為暴衝」。
效能與穩定性
- 修復劍氣按住左鍵每 tick 發射導致「樹葉與蜘蛛網挖不掉」。
- 修復多人連線時看不到對方御劍飛行的飛劍。


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