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0.1.373
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Changes
English:
Xiaoxiang Cultivation World 0.1.308 → 0.1.373 Highlights
This update range focuses on datapack support, wandering cultivator combat improvements, unified spell scaling, new immortal spells, and major visual upgrades.
New Systems
Data-driven support
- Added Data-driven / Datapack support.
- Alchemy recipes, refining recipes, and pill effects can now be customized with JSON.
- Modpack creators can integrate materials from other mods into cultivation gameplay more easily.
New spells
- Added Taishang Life Balance, an immortal blood-chain spell that marks or binds enemies and converts the caster’s life loss into forced damage.
- Added Bloodthirst Curse, a passive spell that heals the caster for part of the damage they deal.
- Added Stone Bullet, a mid-tier Earth spell that fires a pointed dripstone projectile.
- Added Heaven Piercing Cone, a supreme Earth charge spell that launches a high-speed drilling stone cone.
- Added Buddha Fury Fire Lotus, an immortal Wood-Fire spell that charges a fire lotus, throws it at a target, and creates a massive blast and fire domain.
New techniques
- Added Qingdi Longevity, an immortal Wood technique with Wood spell bonuses, Qi-to-health recovery, absorption shielding, and a death-prevention teleport.
- Added Deadwood Rebirth, a mid-tier Wood technique that improves recovery under sunlight and grants regeneration on natural blocks.
Spell and Combat Changes
Unified spell scaling
- Spell damage now uses the unified spell scaling pipeline.
- Zhenyuan spell power, spirit roots, techniques, weapons, pills, and NPC spell multipliers now apply more consistently.
- Fixed several cases where spell damage was hard-coded and did not benefit from proper bonuses.
Sky Splitting Sword Aura
- Tap-cast base damage increased to 1000.
- Charged giant sword aura now uses an updated charge damage formula.
- Very high charge levels can add forced health loss, while still avoiding unintended one-shot behavior.
Heaven Piercing Cone rework
- The charged cone now uses a real custom model instead of a simple spinning gray shape.
- Charge preview appears on the player’s right side, and the projectile launches from that same side toward the crosshair.
- Drilling width was increased, with no block drops.
- Terrain drilling is now progressive, pointed at the far end, and processed over multiple ticks to reduce lag.
- Fixed high-speed collision issues, stuck projectiles, and time-stasis resume problems.
- The launched cone now keeps the same size and color stage shown during charging.
Stone Bullet
- The pointed dripstone projectile now correctly faces its flight direction.
Buddha Fury Fire Lotus Major Update
- Added spell book, icon, and custom lotus model.
- The spell can be used by any spirit root and is now a Wood-Fire spell.
- Reaching 100% charge takes about 10000 Qi; the lotus is released only when the cast key is released.
- If Qi runs out after the lotus is already fully formed, it now releases instead of disappearing.
- Added first-person real-player-hand casting animation: palms close, flames merge, and the lotus forms.
- While charging, the most likely target under the crosshair gains a cyan-white outline.
- The projectile spins and trails cyan-white light ribbons.
- On impact, a giant lotus appears, unfolds, and persists for a short duration.
- Added cyan shockwave, flame splashes, falling fire, Qi particles, explosion sounds, and a persistent fire domain.
- Terrain destruction is wider horizontally and shaped more like a lotus/starburst rather than a simple circle.
- Block destruction now progresses in stages, with denser damage near the center and lighter damage farther out.
- The spell no longer creates lava or mushroom clouds.
- The shockwave can knock living entities away.
- Removed direct true-health damage; damage now uses the normal spell damage pipeline to avoid unfairly deleting high-realm NPCs.
- Base damage was reduced to 1000, while still scaling with charge and spell bonuses.
- The lotus now explodes properly when hitting a Sect Protection Dome, without damaging protected blocks or entities inside.
- The giant lotus now has real geometric lightning around its outer edge, using purple-red, cyan, and white jagged bolts.
- Fixed consecutive casts replacing previous giant lotus visuals. Multiple giant lotuses can now exist at the same time.
Spirit Lock, Spirit Unlock, and Taishang Life Balance Visuals
- Spirit Lock now uses real golden chain models instead of only particles.
- Locked players can see restraint chains in first person.
- Spirit Unlock can remove Spirit Lock from self or targets.
- Taishang Life Balance uses blood-red chain models around targets and between caster and target.
- Taishang Life Balance damage now scales with spell bonuses instead of using fixed values.
Wandering Cultivator NPC Improvements
- Wandering cultivators can now learn more spells, including Truth Sight Eye, Soul Mark, Time Stasis, Spirit Lock, Spirit Unlock, and Taishang Life Balance.
- NPC spell pools now better follow realm progression.
- NPCs can use passive spells, such as Sword Aura when holding sword weapons.
- NPCs affected by Time Stasis or Spirit Lock may attempt to counter or escape if they know the right spell.
- NPC combat spacing and kiting were improved so cultivators fight at safer distances.
- Fixed flying NPCs climbing higher and higher during combat.
- Fixed Sword Convergence repeatedly launching targets upward.
- NPC Zhenyuan generation was improved: automatic five-attribute growth is applied, and extra Zhenyuan is randomly allocated across the five attributes.
Time Stasis Fixes
- Time Stasis now behaves more like real time stop instead of only a status effect.
- Projectiles and spell entities inside stopped time can pause and resume.
- Players inside a stopped-time field can tap Time Stasis to release themselves.
- Fixed movement, flying state, and projectile direction issues after time-stasis combat.
Sect Protection Integration
- Large spells and terrain destruction now respect Sect Protection Dome rules more reliably.
- Buddha Fury Fire Lotus, Heaven Piercing Cone, Stone Bullet, and other projectile/explosion logic now integrate better with dome protection.
- Protected blocks and entities should no longer be incorrectly destroyed or damaged by these effects.
Visual and Asset Updates
- Updated spell books, spell icons, chain visuals, lotus visuals, and Heaven Piercing Cone visuals.
- Buddha Fury Fire Lotus received major improvements to first-person casting, lotus modeling, explosion visuals, lightning, flame streams, and particles.
- Heaven Piercing Cone visuals now clearly show charge stages and keep visual continuity after launch.
Balance and Performance
- Buddha Fury Fire Lotus damage was reduced to prevent unfair one-shots against True Immortal NPCs.
- Large terrain destruction now uses staged and capped processing to reduce lag.
- High-speed projectiles received better collision and time-stasis compatibility.
- Fixed several combat issues involving flying state, spell restrictions, and lingering visuals.
繁體中文:
Xiaoxiang Cultivation World 0.1.308 → 0.1.373 更新重點
這段版本主要集中在資料包支援、散修 NPC 戰鬥 AI、真元/法術倍率統一、全新仙術與多個法術視覺大改。
新增內容
資料驅動系統
- 新增 Data-driven / Datapack 支援。
- 煉丹配方、煉器配方、丹藥效果現在可透過資料包 JSON 自訂。
- 整合包作者可以更容易讓其他模組材料加入煉丹、煉器玩法。
新法術
- 新增「太上均命」:血紅鎖鏈類仙術,可標記敵人或長按牽引敵人,透過自身生命代價造成強制傷害。
- 新增「嗜血咒」:被動法術,將造成傷害的一部分轉化為自身回血。
- 新增「石彈術」:中品土屬性法術,發射滴水石錐造成傷害。
- 新增「穿天錐」:極品土屬性蓄力法術,可從右側凝聚石錐,高速鑽穿地形。
- 新增「佛怒火蓮」:仙術級木火雙屬性法術,蓄力凝聚火蓮並投向目標,造成大型爆炸、火焰領域、衝擊波與地形破壞。
新功法
- 新增「青帝長生訣」:仙階木屬性功法,提供木屬性法術加成、靈氣回血、吸收護盾與免死傳送效果。
- 新增「枯木逢春訣」:中品木屬性功法,白天日照下強化靈氣/生命恢復,站在自然方塊上獲得生命恢復。
法術與戰鬥調整
全法術傷害倍率統一
- 法術傷害現在統一走完整倍率系統。
- 法傷真元、靈根、功法、武器、丹藥與 NPC 法傷倍率都會正確影響法術。
- 修正多個法術過去可能寫死傷害、無法吃加成的問題。
裂天劍氣調整
- 輕點基礎傷害提高到 1000。
- 蓄力巨大劍氣改用新的蓄力傷害公式。
- 超高蓄力時追加系統性扣血,但仍避免不合理秒殺與錯誤倍率。
穿天錐重做
- 蓄力石錐改成真正的模型,而不是單純旋轉灰色物體。
- 蓄力預覽移到玩家右側,發射也從右側朝準星飛出。
- 鑽洞範圍加大,破壞不掉落方塊。
- 鑽洞改成漸進式、尖端收束、分 tick 破壞,降低卡頓。
- 修正高速度投射物穿牆、卡住、時停後不恢復速度等問題。
- 高蓄力飛出後會維持蓄力時的大小與顏色階段。
石彈術修正
- 滴水石錐模型現在會正確指向飛行方向。
佛怒火蓮大型更新
- 新增佛怒火蓮法術書、圖示與模型。
- 改成任何靈根都能使用,屬性為木火雙屬性。
- 蓄力達 100% 約需 10000 靈氣,達標後需放開按鍵才會發射。
- 靈氣耗盡時,如果已經蓄力完成,會自動釋放,不會直接消散。
- 蓄力時使用玩家真實第一人稱雙手動畫:雙手合掌、火焰融合、火蓮成型。
- 蓄力時準星鎖定目標會顯示青白輪廓,發射後火蓮會飛向該目標。
- 火蓮飛行時會高速旋轉並拖曳青白流光。
- 爆炸中心會生成巨大火蓮,花瓣展開並持續存在一段時間。
- 爆炸加入青色衝擊波、火焰飛濺、火雨、靈氣粒子、爆炸聲效與持續火焰領域。
- 地形破壞改成更寬的水平範圍,爆炸坑更接近火蓮/星形散射,不再只是圓形。
- 方塊破壞改成分段掃過,越接近中心破壞越密集,遠處較稀疏。
- 爆炸不再生成岩漿,不再使用蘑菇雲。
- 衝擊波現在會推飛生物。
- 移除直接扣真實血量機制,改為正常法術傷害流程,避免高境界 NPC 被不合理秒殺。
- 基礎傷害下修為 1000 起跳,仍會依蓄力與法術倍率提升。
- 佛怒火蓮撞到護宗大陣時會正常爆炸,但不會破壞或傷害陣法保護範圍內的方塊與生物。
- 巨大火蓮周圍的閃電改為真正的幾何閃電,會在外圍以紫紅、青、白三色鋸齒閃爍。
- 修正連續釋放時,新火蓮會覆蓋舊火蓮視覺的問題,現在多朵巨大火蓮可以同時存在。
鎖靈術 / 解靈術 / 太上均命視覺
- 鎖靈術不再只是粒子,改為實體金色鎖鏈模型。
- 被鎖靈的玩家在第一人稱也能看到明顯束縛鎖鏈。
- 解靈術可解除自身或目標的鎖靈。
- 太上均命使用血紅色鎖鏈模型,包含目標身上的鎖鏈與施法者到目標之間的連結鎖鏈。
- 太上均命傷害會吃法術倍率,不再固定寫死。
散修 NPC 改進
- 散修 NPC 現在可學會更多法術,包括破妄法眼、追魂印、時間停滯、鎖靈術、解靈術、太上均命等。
- NPC 會依境界學會不同階級法術,並保留靈氣免傷、靈氣傳輸等基礎能力。
- NPC 可使用被動法術,例如持劍時觸發劍氣。
- NPC 中了時間停滯或鎖靈術時,若會對應法術,會嘗試自救。
- NPC 戰鬥距離與走位改善,會更像修仙者一樣保持安全距離。
- 修正會飛行的散修 NPC 打架越飛越高的問題。
- 修正萬劍歸宗把目標不斷擊飛到空中的問題。
- NPC 真元屬性生成改善:除了基礎五屬性成長外,額外真元也會隨機分配到五屬性中。
時間停滯相關修正
- 時間停滯不再只是普通狀態效果,而是更接近真正的時間停止。
- 時停範圍內的投射物與法術會暫停,解除後再繼續飛行。
- 玩家在時停範圍內可以用單擊時間停滯來解除自身限制。
- 修正時停後飛行狀態、移動速度、法術投射物方向等異常。
護宗大陣與保護整合
- 多個大型法術與範圍破壞現在會正確尊重護宗大陣保護。
- 佛怒火蓮、穿天錐、石彈術等投射物/爆炸與護宗大陣整合更完整。
- 保護範圍內方塊與生物不會被錯誤破壞或傷害。
視覺與材質
- 法術書、法術圖示、鎖鏈、火蓮、穿天錐等多個視覺效果大幅更新。
- 佛怒火蓮第一人稱施法動畫、火蓮模型、爆炸火蓮、閃電、火焰與粒子持續優化。
- 穿天錐模型更清楚,蓄力階段顏色與飛出後一致。
平衡與效能
- 佛怒火蓮傷害下修,避免真仙 NPC 被不合理秒殺。
- 大型地形破壞改成分 tick、分段處理,降低爆炸或鑽洞造成的卡頓。
- 多個投射物加入時停相容與高速碰撞檢查。
- 修正多個戰鬥後飛行狀態、法術限制、視覺殘留問題。
佛怒火蓮 法術(Buddha Fury Fire Lotus):


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