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0.2.0
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Xiaoxiang Cultivation World v0.2.0 Changelog
This update covers v0.1.1481 through v0.2.0. It adds the three races and bloodlines, the Qingqiu region, many new beasts, natal sword arts and the sky-sword manifestation, Meng Po and the Six Paths, the Tianji Pavilion, demon sieges, a living road into the Underworld, equipment refinement, and a combat rebalance. Earth Immortal is still the highest realm. Loose Immortals can keep breaking through after the ninth tribulation, up to the eighty-first.
Combat & Spells:
- Added Sword Ring, Ink Lock Talisman, Fire Lotus Shield, and Ward Domain; Wind Blade Slash now fires six flying blades
- Added Dun Guang, learned at Nascent Soul: a short press dives to where you look, and holding it keeps you flying as a streak of light
- Fox Fire Descent is an aimed arc barrage, then a short forward cannon at the end
- The Nether Rift opens a red-and-black gate for 60 seconds; living players can cross to the Naihe Bridge and back with their body, cultivation, and items intact
- Fire Lotus Guard and Lotus Steps were smoothed; a still jump keeps one lotus under your feet
- Personal Spirit Shield now spends against the damage that actually lands
- While your Nascent Soul is outside your body, that projection cannot strike with its own hands
- After Ink Lock Talisman finishes sealing, you can carry the target in front of your crosshair
- Spirit Unlock, milk, and Clear Mind release more restraints, including water prisons, Ink Lock Talisman, and Time Stasis
- Tribulation clouds are solid and fade at the edges. Ordinary, transformation, Earth Immortal, and Loose Immortal tribulations use different cloud colors
Natal Sword:
- Added the growing technique Heaven-and-Earth String-Heart Sword; it starts at Low grade and can rise to Immortal grade
- The equipped natal sword floats behind you and is driven by sword arts: Startling Swan, Sword Follows the Heart, Split Light, Six-Harmony Sword Prison, Sword Control, Spirit-Sense Sword, Myriad Sword Strike, and Myriad Swords Return
- Myriad Swords Return is a ring of 36 swords on one carrier; the older finisher was renamed Myriad Sword Strike
- Spirit-Sense Sword follows your aim, including a held attack
- Sky-Splitting Dharma, now named Heaven-Light, Cloud-Shadow, Canglan Rise, aims at your crosshair, roots you, and films the strike in third person; companion swords, the deep pit, and debris remain
- Any race can learn this path; kills grant technique experience
- New origin: String-Heart Sword Successor, with a Low-grade Xuan Iron Sword and the technique book
- New immortal physique: Primordial Sword Body, with +50% sword melee, sword-art damage, and training efficiency; each successful breakthrough can grant one unlearned metal or sword art, within your realm cap
Cultivation & Fate:
- Qi Condensation now has finer layers; breakthrough pills, materials, and the three-race openings were rebuilt
- Each fitting breakthrough pill and each failed roll adds a flat 5%, up to 95%; the chosen path is saved and is not a breakthrough by itself
- Myriad-Year Qi Art grows with your highest Qi Condensation layer and stays Low grade as a book
- NPCs and wild beasts break through automatically when cultivation is full; players still roll, use pills, and spend materials
- The Fate Plate can be dragged to preview race and bloodline models; demon origins are their own pool and display as Mortal Beast
- Aptitude names now have grades and colors
- New lifespan pills add years without a race multiplier; youth pills lower bone age and never change true age, with a floor of 17
- Corpse Seize, Blood Exchange, and Devour Origin can take roots, physique, bloodline, or aptitude from a corpse; morality drops by 100
- Marrow-Cleansing, Heaven-Mending, Bone-Changing, Rebirth, and Blood-Changing pills can reroll those traits without reincarnation
- Half-demon bloodline share rises as you consume demon essence; at 100%, the Demon Transformation Art in the primary slot can turn you fully demon
- Earth Immortal is still the highest realm you can reach. Realms above it stay closed
- Loose Immortals can continue past the ninth tribulation, up to the eighty-first. There is no eighty-second tribulation, and Dao ascension after the eighty-first is closed
- Each Loose Immortal tribulation still comes every 100 years as a 9×9 lightning storm, and the damage rises with the tribulation count
- The breakthrough screen shows the real lightning damage of the next tribulation
- Ordinary lightning below Earth Immortal hits harder
- If a player or NPC kills you, you drop one minor stage and lose your current cultivation. A One-Tribulation Loose Immortal stays at one tribulation and only loses cultivation. An Earth Immortal falls back to Tribulation Transcendence (Peak)
Races, Bloodlines & Beasts:
- Human, Half-Demon, and Demon Clan are separate races, with different health, melee, Qi, and lifespan
- Humans have spirit roots; Half-Demons and the Demon Clan have a beast bloodline, and Half-Demons also keep roots
- Half-Demons can learn both spells and beast arts; the Demon Clan uses beast arts in beast form and human spells after transformation
- Each beast species has a bloodline, unique traits, and its own arts
- New and expanded beasts include the Xuanting Suanni and its lair, Frostfang Snow Wolf, Mossback Spirit Raccoon, Emberplume Dark Phoenix, Xuanyuan Dragon Turtle, Jiaoren, Qingxiao Jade Qilin, and the Wish-Granting Weasel
- Beast-form players use that beast's body, attacks, and arts; a normal left click is a real melee swing
- Death now leaves one essence in the corpse: mortal, cultivator, or immortal, split by race; eating it unlocks the other race's knowledge and does not change your race
- Demon cores catalyze alchemy; high-grade pills are much harder to mass-produce
Qingqiu:
- Qingqiu generates as part of the mod itself: cherry woods, valleys, cliffs, and springs, with no extra mod required
- Each region has one ancestral ground and hidden villages that share a surname, plus fox kin, mothers and daughters, and a severed-tail appearance
- Fox villagers can be born in a cottage there and receive a bound token
- Fox tails move on beast form, human form, and daughters; the Qingqiu Dharma Body uses its own model
- The daily market rotates stock at about half price; stall signs are bilingual
- New Qingqiu land is less common than the first version; already generated chunks stay as they are
- Kin and guards of the same settlement fight back when one of them is hit, and a mother answers for her daughter
Underworld, Meng Po & Reincarnation:
- Each Naihe Bridge has one Meng Po; she can serve free Meng Po Soup from the bowl in her hand
- Drinking the soup clears this life; you then choose a path in her dialogue: Heaven, Human, Beast, Hungry Ghost, or Hell; Asura stays closed
- Only Shrink the Earth can be learned from her; her other arts stay hers
- The Wu race, ancestral-shaman bloodlines, and the Earth-Dao saint corpse were added, including revival when the corpse touches ground
- A death in the Underworld still becomes a soul and returns to the bridge; mortals who die there enter soul form as well
- Meng Po faces the bridge while idle, stays grounded, and will fight back if attacked
Sects, Tianji & Sieges:
- Added the Tianji Pavilion: disciples, reward envoys, fourteen jade slips, and a stele that projects one ranking board on a fixed world plane
- True age keeps growing even when bone age is reduced; offline rewards arrive on one envoy's tray
- Attack a transformed demon and escape, and that demon may later besiege the human sect or village you enter
- Killing a Qingqiu daughter starts her mother's longer revenge; the army casts its own spells at an active sect barrier, then tears the core down in melee
- A barrier emptied by that attack cannot be restarted for 5 minutes
- The next siege wave waits until the current attackers are actually dead. If an ordinary siege cannot break the barrier, the survivors retreat
- Rogue cave masters, ruin layouts, and natural wandering cultivators were expanded; high-realm disciples carry and swap better gear
Equipment, Alchemy, Refining & Storage:
- Added the Tianji set and the Spirit Fox set, each in five tiers; Tianji disciples and Qingqiu foxes wear them by default
- Refinement can add a chosen enchant; failure spends the materials and keeps the item, its enchants, and its existing refinement
- The refining screen detects materials on its own, including an essence slot
- The cultivation panel now has a natal-treasure slot and a storage-bag slot; press B to open the equipped bag and search inside it
- Those ten panel slots stay on your body through death, including the void; only reincarnation or a new Fate Plate draw clears them
- The spell wheel can grow to 16 slots, with its own count on each page; drag a spell to the outer edge to insert a slot
- Alchemy recipes can be browsed in JEI when that mod is installed; the recipes themselves are unchanged
- Corpse Bones can be crafted into Corpse Bone Meal, which only hurries crops on farmland and spirit fields
World:
- Scattered cultivator caves and twenty-five ruined sites generate in the world, with their own guards and loot
- Xuanting Suanni return to their lairs; wandering cultivators and beasts can replenish in the wild
- Corpses can be cremated or left to decay, and immortal remains can be found
- Peach, thunderstruck, and blood-peach trees, metal ores, and spirit fields from the previous update remain
UI, Art & Stability:
- Overhead panels now show for players as well as NPCs
- Breakthrough screens list the real materials, counts, icons, and where those materials come from
- The bottom of the screen uses survival status bars in place of the vanilla heart row
- The Tianji stele keeps one chosen board facing the world, readable from both sides
- Pills, armor icons, and fourteen item textures were replaced with the supplied art
- The Naihe Bridge finishes building, removed sect barriers no longer leave invisible walls, and ice shells expire
- Reincarnation no longer leaves you able to fly; leaving your body no longer traps you as a spectator after a restart
- Storage-bag scrolling stays aligned in multiplayer; meteor impacts stutter less, and the crater itself is unchanged
- Fixed a crash when Frost Mirror Armor effects were unloaded across dimensions
小翔的修仙世界 v0.2.0 更新說明
本次更新涵蓋 v0.1.1481 至 v0.2.0。新增三族與血脈、青丘、多種妖獸、本命劍道與天光雲影滄瀾興、孟婆與六道、天機閣、妖族攻城、活人進出地府、裝備精煉,以及一輪戰鬥數值調整。境界仍然停在地仙;散仙可以從九劫繼續突破,最高到八十一劫。
戰鬥與法術:
- 新增劍環、墨鎖符、火蓮盾、護之領域;風刃斬改為六柄飛刃
- 新增遁光,元嬰自動學會;短按遁向準星,長按則維持遁光飛行
- 狐火降世改為對準前方的弧線轟炸,末段再蓄一發前向炮
- 幽冥裂隙開啟 60 秒紅黑裂縫;活人可往返奈何橋,身體、修為與物品都留著
- 火蓮護體與步步生蓮更順,人在空中停住時腳下仍留一朵蓮
- 護身靈盾改依實際打中的傷害結算
- 元嬰出竅期間,出竅的那一道不能自己出手
- 墨鎖符收束之後,可以把目標搬到準星前方
- 解靈術、牛奶與清心可以解開更多控制,含水牢、墨鎖符與時間停滯
- 雷劫改為立體雲,雲緣漸淡;普通、化形、晉升地仙與散仙的雲色不同
本命劍道:
- 新增可成長功法「天地弦心劍」,從下品練到仙品
- 身後本命劍由劍術驅動:驚鴻一劍、劍隨心動、分光化影、六合劍牢、御劍隨心、神識御劍、萬劍擊、萬劍歸宗
- 萬劍歸宗是單載體上的三十六劍環;舊的收招改名萬劍擊
- 神識御劍會跟著準星,長按可以持續攻擊
- 法相破空現名「天光雲影滄瀾興」:準星選點、整段定身、自動第三人稱;伴劍、深坑與碎塊都在
- 任何種族都能學這條劍道,擊殺會計功法經驗
- 新身份「弦心劍道傳人」,開局給下品玄鐵劍與功法書
- 新仙品體質「鴻蒙劍體」:劍類近戰、劍術傷害、修練效率各 +50%;每次真正突破可再領一門尚未學會、且不超過當前境界的金系或劍類功法與法術
修煉與命盤:
- 煉氣層數分得更細,突破丹、材料與三族開局一起重做
- 適用的突破丹與失敗擲骰各固定 +5%,上限 95%;選好的路線會保存,點選本身不會立刻突破
- 萬年練氣訣這本書永遠是下品,已學之後跟著你最高的煉氣層成長
- NPC 與野生妖獸修為滿了就突破;玩家仍要擲骰、吃丹、消耗材料
- 命盤可拖曳預覽種族與血脈模型;妖族身份獨立成池,初始境界顯示為凡獸
- 資質名稱有品階與顏色
- 增壽丹平加壽元,不乘種族倍率;逆齡丹降低骨齡、不改真實歲數,最低 17 歲
- 奪基術、換血大法、吞噬本源可從屍體取靈根、體質、血脈或跟腳,正邪 −100
- 洗髓丹、補天丹、換骨丹、脫胎換骨丹、換血丹可在不轉世的情況下更換這些資質
- 半妖吃妖族精血會提高血脈濃度;滿 100% 後把化妖大法放在主功法位,可轉成該血脈的妖族
- 境界仍然停在地仙,地仙以上不能突破
- 散仙可以從九劫繼續突破,最高八十一劫;沒有八十二劫,八十一劫之後的證道也不開放
- 每一劫仍是一百年一次、九乘九道雷,傷害隨劫數提高
- 突破畫面會顯示下一劫的實際雷擊傷害
- 地仙以下的普通雷劫更痛
- 被玩家或 NPC 殺死會降一小階,並清掉當前修為;一劫散仙留在一劫、只清修為;地仙退回渡劫大圓滿
種族、血脈與妖獸:
- 人族、半妖、妖族正式分開,生命、近戰、靈氣與壽元各不相同
- 人族有靈根;半妖與妖族有妖獸血脈,半妖同時保留靈根
- 半妖可同時學法術與妖獸神通;妖族在獸形用神通,化形後才能用人族法術
- 每種妖獸都有自己的血脈、特性與功法
- 妖獸包含玄霆狻猊與其巢穴、霜牙雪狼、苔背靈貉、燼羽玄凰、玄淵負岳龍龜、鮫人、青霄玉麟,以及會討封的黃鼠狼
- 妖族玩家使用該妖獸的身體、普攻與神通;普通左鍵就是近戰
- 死亡後屍體留一份精血,依種族分為凡、修、仙;吃下可解鎖另一族的知識,不會因此改種族
- 妖丹可催化煉丹;高階丹更難量產
青丘:
- 青丘由模組自己生成,有櫻林、谷地、峭壁與山泉,不需要另外安裝前置
- 每個區域一座祖地、數座隱村,同區共用姓氏,並有狐族、母女與斷尾外觀
- 青丘身份可出生在小宅,並拿到綁定該祖地的令牌
- 狐尾在獸形、人形與母女身上都會動;青丘法身使用專屬模型
- 每日市場約以半價換貨,攤位有雙語牌子
- 新生成的青丘比第一版更少;已經生成的區塊保持原樣
- 同聚落的族人與守衛會在有人被打時反擊,母親也會為女兒出頭
地府、孟婆與輪迴:
- 每座奈何橋一位孟婆,可從她手上的碗免費領孟婆湯
- 喝湯會清空這一世,再在對話裡選六道:天道、人道、畜生道、餓鬼道、地獄道;修羅道不開放
- 只能向她學會縮地成寸,其餘神通留在她身上
- 新增巫族、祖巫血脈與地道聖人善屍;屍體碰到地面可以復生
- 在地府死亡仍會化魂並回到橋頭;凡人死在地府也會進魂態
- 孟婆待機時面向橋,站在真實地面上,被攻擊會反擊
宗門、天機閣與攻城:
- 新增天機閣門徒、天奉使、十四種玉簡,以及固定在世界裡的單榜石碑
- 真實歲數持續增加,返老不會把它改回去;離線獎勵由一名天奉使送來
- 攻擊化形妖族後逃掉,該妖之後可能帶隊攻打你進入的人族宗門或村莊
- 殺死青丘女兒會引發母親的長期復仇;妖軍會對護宗大陣施放自己會的法術,破盾後再近戰拆核心
- 被攻城打空的護盾,5 分鐘內不能重新啟動
- 妖族攻城要等這一波小兵真的死光,才過一小段時間出下一波;普通攻城若護盾一直沒破,生還的部隊會撤退
- 散修洞府、破敗遺跡與野外修士更完整;高境界弟子會自己穿上更好的裝備
裝備、煉丹、煉器與儲物:
- 新增天機套與靈狐套,各五階;天機閣弟子與青丘狐族預設穿著
- 精煉可指定附魔;失敗只消耗材料,裝備、原有附魔與既有精煉都留著
- 煉器畫面會自行判斷材料,並有精血輔材格
- 修仙欄新增本命法寶格與儲物袋格;B 鍵打開已裝備的儲物袋,袋內可搜尋
- 這十格在任何死亡都會留在身上,包含虛空;只有輪迴或重抽命盤才清空
- 法術輪盤最多 16 格,每一頁格數各自計算;把法術拖到外緣可插入新格
- 安裝 JEI 時可雙向查詢煉丹配方;丹方本身不變
- 新增屍骨,可做成屍骨粉,只催耕地與靈田上的作物
世界:
- 世界中會生成散修洞府與二十五座破敗遺跡,各有守衛與戰利品
- 玄霆狻猊會回到巢穴;野外修士與妖獸會再補生
- 屍體可焚化或腐化,也可找到仙人骸骨
- 先前版本的桃木、雷擊木、血桃木、金屬礦與靈田仍然保留
介面、美術與穩定:
- 玩家與 NPC 都有頭頂資訊框
- 突破畫面列出真正需要的材料、數量、圖示,以及這些材料從哪裡來
- 畫面底部改為生存狀態條,取代原版愛心那一排
- 天機石碑一次只投一榜,正反兩面都可讀,不跟著鏡頭轉
- 丹藥、套裝圖示與十四件物品換成指定原圖
- 奈何橋會蓋完,拆掉的護宗大陣不再留下隱形牆,冰殼也會結束
- 轉世後不會莫名還能飛;出竅後重進世界不會卡在旁觀者模式
- 多人遊戲的儲物袋捲動不再錯位;天星墜落地比較不卡,彈坑形狀維持原樣
- 修復寒鏡甲特效在換維度時崩潰

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