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[Forge 1.20.1] 0.6.6

Changelog

0.6.6

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

Files

XeKr's Decoration-1.20.1-Forge-0.6.6.jar(3.36 MiB) Primary Download

Project members

Snownee

Member

XeKr

Member


Technical information

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